Arma 3
54 ratings
TTS Effects AIO
   
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Data Type: Mod
File Size
Posted
Updated
7.111 MB
10 Oct, 2021 @ 5:47am
30 Dec, 2024 @ 5:55pm
30 Change Notes ( view )

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TTS Effects AIO

In 1 collection by TheTimidShade
TTS Effects
5 items
Description
Overview:
This is a mod containing all of the currently released TTS Effects mods, combined into one package/dependency for convenience. If you want to use the scripts from Zeus, you need to use Zeus Enhanced.

Mods Included:

All of these mods are enabled by default however a module is provided that can be used to disable individual mods to avoid scripts being executed unnecessarily and reduce the amount of clutter in Zeus.

It should go without saying but DO NOT load this mod with any other TTS Effects mods! It may cause problems if you do.

For help with troubleshooting, questions or feedback, join my Discord[discord.gg]



License:
This mod is licensed under Arma Public License Share Alike (APL-SA)[www.bohemia.net]
You may not re-upload my mod in a 'mod pack' or 'aux mod', use Steam collections or launcher presets instead.



Copyright 2021 TheTimidShade. This item is not authorised for posting on Steam, except under the Steam account named 'TheTimidShade'.
9 Comments
Lady Inquisitor 11 Oct, 2024 @ 5:25pm 
Tis but a sad day :sob:
TheTimidShade  [author] 11 Oct, 2024 @ 4:30pm 
@DeNatured MilkCom Please use Steam collections or presets instead of reuploading the mod.
Lady Inquisitor 11 Oct, 2024 @ 7:50am 
Heyhey, i'd like to get permission to pack this mod into my unit's modpack, I try to make the modlist as small as possible and I see the license is a "Ask For Permission" type of one.
Ham Roller 4 Nov, 2021 @ 12:03am 
Fucking amazing
Zango 31 Oct, 2021 @ 6:01pm 
@TheTimidShade Repairing the mod appears to have done the trick. Beam now appears within its own category.
TheTimidShade  [author] 31 Oct, 2021 @ 5:28pm 
@Zango Just jumped on to have a look at the issues quickly before I have to go; Using the latest version from the workshop I was able to recreate the error with the 'tts_effects_aio_fnc_moduleConfigureMods' function but the Zeus modules definitely appear in the correct category for me. It sounds like your mod may not have updated properly but that seems unusual since the update was 12 hours ago. Maybe try verifying the mod files and see if that fixes it.

Zango 31 Oct, 2021 @ 4:49pm 
Np
TheTimidShade  [author] 31 Oct, 2021 @ 4:34pm 
@Zango The issue with the Give Active Camouflage module is known, it happens because it creates cameras which interferes with Zeus/Spectator, you should be able to fix it by opening/closing Zeus/remote controlling a unit.

As for the other stuff it looks like I might have broken some things with the latest update, I'll have a look at it later today.

Thanks for letting me know!
Zango 31 Oct, 2021 @ 4:12pm 
Just to let you know there appears to be an issue with the 'Give Active camouflage' module in Zeus. Once used the camera will revert back to that of someone outside of Zeus. The user can move like they aren't in the zeus interface though they still have the interface active.

There also appears to be an issue with the TTS Beam, also in Zeus. Noticed in the update log that it should've been moved to its own category, but its still located in fire support. Upon starting a mission the error '[Bis_fnc_moduleExecute] Cannot execute module, error found in 'tts_effects_aio_fnc_moduleConfigureMods', also appears.