RimWorld

RimWorld

779 ratings
Categorized Bill Dropdown
13
2
9
4
2
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
854.259 KB
11 Oct, 2021 @ 12:54pm
11 Apr, 2024 @ 8:51pm
6 Change Notes ( view )

Subscribe to download
Categorized Bill Dropdown

Description
Replaces standard bill drop-down menu with a multilayered categorized one.

This mod has three styles of bill categorization.
  • Generic bills get categorized by the research project that unlocks them
  • Cooking bills are split twice into a Single/Bulk -> Quality -> Item format
  • Medical operations are split into a few hardcoded categories, mainly: Harvest, Install, Remove, & Administer

You can specify in the mod options which bill types you want categorized, and regardless of your settings you can access the vanilla drop-down by holding down SHIFT while clicking "Add Bill".

This mod doesn't interact with save-game data so it should be pretty safe to add/remove.

Writing an add-on:
I've written the code in such a way that it's pretty easy to make an add-on mod that adds a new categorization scheme (or replaces the existing ones if you wish). Refer to Class1.cs in the "Example Add-On Code" folder for an example of how an add-on mod could look as well as a general explanation. (the example just gives the code. You'll still need to setup a VS project and add the relevant references)

Known Issue(s):
  • There's a slight conflict with "Choose Your Recipe". Apart from these two mods doing similar things, if you disable the "Cook Fine Meal" recipe, cooking stations won't be recognized as such and be classified using the generic system instead.
  • The initial version of this mod has a conflict with Better Workbench Management. Make sure you have the latest version (If the mod-settings includes an option called "Shift key for vanilla menu" you are up-to-date). Or move this mod above BWM in the load order.

(also thank you for all the positive comments I've received! I haven't responded to them directly but I do appreciate them!)
165 Comments
Omar Gili Manbo 59 minutes ago 
1.6plz ty
Peter Kitsuné 11 Jul @ 10:40am 
It won't work in 1.6 because Hugslib isn't yet 1.6
lieyingyes 8 Jul @ 8:27am 
1.6:steamthumbsup:
The Guy 6 Jul @ 8:20am 
I have noticed it not working with Combat extended. The main issue with that is, given a single research, you may be given 200+ ammo types to make. This becomes an issue when you cannot scroll through the pages to find the ammo. Is this something that I am overlooking? I do find this mod incredibly useful, expect for that fact which makes it almost impossible for me to keep using T_T
mack 12 Jun @ 5:57pm 
this is so sexy
Frost 9 May @ 3:26pm 
Thank you for making this mod. It was becoming super annoying trying to scroll through 3 production menus to find things. Thank you for your service :p
载入中... 8 Apr @ 9:05am 
Split By Mod throws exception when has recipes with null modcontentpack (usually caused by directly adding Def to Defs node using PatchOperationAdd in patching stage)
Avarice 26 Nov, 2024 @ 7:27pm 
@Cythisia Whats happening on your end to make it not compatible. It seems to be working on my end. (never deactivated this mod when I installed performance fish. So I would have no idea how it works without)


With mint menu freaking out on my end, this mod that I've kept activated went from "Really nice when i'm not searching" to "Thank god I had this installed" really quick! Thank you for keeping this mod up to date.
Cythisia 13 Nov, 2024 @ 10:13am 
Not compatible with Performance Fish
Jippy 29 Oct, 2024 @ 4:05pm 
Thank you for this mod! :rwslugcat: