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If there isn't what I did was get a pack of charm off workshop, extracted it with gmad and looked at it's luas and whatnot then I grabbed crowbar and extracted one of the model to see how it's attached to the base (I guess) all you then have to do is add whatever model (in my case in blender) you'd like instead of what it was originally (in my case these pictures are on 100 plane models so it looks like the pictures are 3D) and then once you are done placing it in desired location apply new model's loc, rot and scale then parent the model to charm's armature.
Then you'll have to assign model's textures in qc file and make sure the file names and structures don't override anything in the original charm pack etc.
It's quite a lot to explain in all honesty and I am not sure how well did I do lmao