Caves of Qud

Caves of Qud

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Arendeth's Silver Null-Falcon Pet
   
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Character: Pet
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9.104 KB
12 Oct, 2021 @ 5:53pm
9 Apr, 2024 @ 4:37pm
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Arendeth's Silver Null-Falcon Pet

Description
Travel alongside Cilam the Silver Null-Falcon. This quill covered silver null-falcon loves to fetch items and rumage for scrap to store in its extradimsional tail feathers
10 Comments
ThePlainPlayer 24 Apr @ 9:22pm 
i appreciate the pet working as-is and not turning into a garbled block of text
Arendeth  [author] 19 Mar, 2024 @ 6:17am 
As for extra feature to add more interaction with it that would be much more difficult for me since I'm not very good at coding
Arendeth  [author] 19 Mar, 2024 @ 6:15am 
as for its claws they do count as short sword that have 1d2 damage that inflicts bleed and it has dual wielding skill unlocked and recently fixed the armor issue (it shows up though can't see description of claw since its set as default behavior at least with the new ui).
Arendeth  [author] 19 Mar, 2024 @ 6:11am 
I've since rebalanced it by adjusting the stats and replacing its clone ability with confusion it will still fetch items on the ground but I have its rummaging behavior turned off for now in case it can't grant secrets when looking though piles (its intended for the pets to survive for a while and if dominated or stats allocated by another mod survive even longer)
Arendeth  [author] 6 Jan, 2022 @ 1:15pm 
removed quills but increased Temporal Fugue by 1 and gave it dual wield skill instead (I might remove the ModExtradimensional tag from the tail if I see errors caused by it (will still keep description the same with its extra storage that comes with the tail armor)
Arendeth  [author] 6 Jan, 2022 @ 12:36pm 
the claws are the short blades type of weapon I see about making it so that its quill ability is (might be a bit strange but I'll keep its chest slot support so it can scale its armor as you need) replaced with another and I'll switch quills to some other mutation or maybe give it dual wield instead
alividlife 6 Jan, 2022 @ 1:27am 
I have played a few characters with Cilam, and I like bird a lot. As far as balance, I really am not as skilled of a Qud player to say what is best to balance.... I just know that awesome bird turns into three birds and just wrecks face shooting quills everywhere. It's amazing.. I think I have only had one die in my few playthroughs (to a slumberer), but more often, I die. But that's Caves of Qud.
Interested to see if you build on it more, I would personally love more interactions. It's an awesome pet/follower/friend, and I think it's my favorite of the bunch I have tried.

Being with the claws on the feet, is that basically short swords? Leveling duel-wield would be a good idea I suppose? (I will look into the .xml myself, but figured asking as well)
Arendeth  [author] 16 Nov, 2021 @ 4:26pm 
I've not personally done much play testing with this pet besides making sure it spawns as a pet on character gen
Arendeth  [author] 16 Nov, 2021 @ 4:24pm 
any suggestion how to rebalance while still keeping its theme I look into the blueprint issue when I get the time
alividlife 16 Nov, 2021 @ 9:14am 
Cool. Maybe a little overpowered heh. But a cool bird nonetheless.

I have been doing a lot of modding and messing around with the .xml's (I have no idea what I am doing), but I guess I would mention that sometimes the player.log freaks out and will write:

"ERROR - GameObject::GetBlueprint()@Unknown Blueprint=Arendeth_Silver_Falcon
ERROR - GameObject::GetBlueprint()@Unknown Blueprint=Arendeth_Falcon_Tail_Armor"

Like.... 40,000 times. It doesn't crash, or mess up the game functionally, but I was surprised.