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I love this mod, but it feels like it struggles massively in the mid to late game. I actually got a gallows to sell his soul with and it still took forever to really progress. Getting units is hard, but the near universal access to ranged units makes it great against animals and a hard counter to unarmored units. I haven't tried it in multiplayer in both PVE and PVP, so I'll come back to discuss more on that. It'd be nice if you posted updates or changelogs since I did see you do that once or twice such as changing Landless Knights from Slow to normal speed IIRC, which makes them from a "Well nevermind then" result to an actually solid roll.
5) Beef up recruitment a bit. Maybe 5-10 units minimum instead of 2? Thematically it doesn't hurt the class to be attract to a few more ruffians to your cause : )
6) Let the Bandit Chiefs build Brigand Lairs (if you are able to improve them) - maybe an increased cost? The Prince of Thieves would want his network to expand : )
7) Perhaps have Cities spawn mid level units to your cause.
I like many of the other suggestions I've read below. You've created a really fun mod and I've enjoyed playing it.
So some suggestions (Piggy backing on some ideas from others):
1) Give Stealth to the Bandit chiefs and Prince so you can scout out the rare gallows and Castles.
2) Not sure if it's possible, but have a gallows or Castle near the start up
3) Brigand Lairs - Never found a need for them as they recruit the same as the towers/cities. Having them spawn troops would be useful - similar to the Dryad Queen