Conquest of Elysium 5

Conquest of Elysium 5

29 ratings
Prince of Thieves (class)
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13 Oct, 2021 @ 8:42pm
1 Nov, 2021 @ 9:03pm
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Prince of Thieves (class)

Description
Adds a new faction, the Prince of Thieves and his outlaw band of questionable merriness. The Prince of Thieves can recruit a wide variety of troops ranging from basic bandits to more exotic and specialized outlaws; bandit troops are generally very cheap, but slow to muster. There are rumors that the Prince of Thieves supports an exiled pretender to the crown and if he were to place his ally on the throne it would give him an aura of legitimacy and perhaps higher ranking troops might join the cause. On the other hand, other rumors tell of a sinister side to the Prince of Thieves' empire of crime and there are whispers of dabbling in dark powers...

Abilities
-Brigand Lairs can be used as citadels and new Brigand Lairs can be established.
-Relics can be collected (looted) from towns and temples.
-Relics can be traded for gold and magic items.
-Can distribute money to the poor to attract allies.
-Can install a puppet king at a castle to unlock additional recruits, as long as there is no other king.
-May sell his soul for evil powers, although certain recruits will stop showing up.

(No Kevin Costner movies were harmed in the making of this mod.)
30 Comments
Spaceman Spiff 24 Nov, 2023 @ 10:33am 
The questing knight is wrong - two of their attacks do no damage. Bugged. Please fix.
Green Ghost 13 Jul, 2022 @ 12:48pm 
I also noticed that they don't have an attack animation.
Green Ghost 13 Jul, 2022 @ 8:46am 
Please fix the questing knights, having 0 damage on lance and hoof attacks makes it almost useless.
Precisely One Player 23 May, 2022 @ 7:15am 
@Lorellion He can, but it's very difficult. You need to become the Prince of Darkness (the Relic ritual at a Gallows), then cast Personal Gate to travel to Inferno (alone!). From there, you need to gradually summon up enough Imps and single Demons to successfully take over the Infernal Capitolinum, controlled by Belial. This isn't easy, for sure, but once you do, you can spend 333 Sacrifices to cast the ritual "Infernal Throne", reclaiming your soul and becoming the Prince of Hell, a Level 3 Infernal/Dark caster. You also gain the ability to learn the remaining Demonologist rituals that you had missing before now, which give you much improved access to summons (as well as the ability to get back to the surface world).
Snoozer000 12 Apr, 2022 @ 7:56pm 
I havent gotten to the throne part of the class. But does making the pact stop minstrels from coming? I very much like stupid roamers. Or do you get new stupid units when you seize the throne? also some of the units dont have forest stealth even though they are bandits. Like the bandit leader.
lorrelion 18 Jan, 2022 @ 11:45am 
Can the prince of theives not upgrade to a teir 3 character? I feel like I'm missing something.
Mawlz 26 Nov, 2021 @ 8:12pm 
I don't know if this is a glitch or not, but questing knights do 0 damage on their lance charge and hoof attack?

I love this mod, but it feels like it struggles massively in the mid to late game. I actually got a gallows to sell his soul with and it still took forever to really progress. Getting units is hard, but the near universal access to ranged units makes it great against animals and a hard counter to unarmored units. I haven't tried it in multiplayer in both PVE and PVP, so I'll come back to discuss more on that. It'd be nice if you posted updates or changelogs since I did see you do that once or twice such as changing Landless Knights from Slow to normal speed IIRC, which makes them from a "Well nevermind then" result to an actually solid roll.
Tig Bitties 29 Oct, 2021 @ 11:34am 
4) Let the Friar be able to control Ancient Forests - Being able to slowly spawn forest creatures or some type of interesting troop(s) in addition to his neat ability.
5) Beef up recruitment a bit. Maybe 5-10 units minimum instead of 2? Thematically it doesn't hurt the class to be attract to a few more ruffians to your cause : )
6) Let the Bandit Chiefs build Brigand Lairs (if you are able to improve them) - maybe an increased cost? The Prince of Thieves would want his network to expand : )
7) Perhaps have Cities spawn mid level units to your cause.

I like many of the other suggestions I've read below. You've created a really fun mod and I've enjoyed playing it.
Tig Bitties 29 Oct, 2021 @ 11:34am 
Still playing this Mod and enjoying it. I've played 3 games now to midgame and haven't seen a gallows yet. I'm assuming that this unlocks some better units because the best unit I had was a Knight after installing a puppet King. . . . I've only found 1 castle in my 3 games as well.

So some suggestions (Piggy backing on some ideas from others):
1) Give Stealth to the Bandit chiefs and Prince so you can scout out the rare gallows and Castles.
2) Not sure if it's possible, but have a gallows or Castle near the start up
3) Brigand Lairs - Never found a need for them as they recruit the same as the towers/cities. Having them spawn troops would be useful - similar to the Dryad Queen
Urzamax 25 Oct, 2021 @ 10:44pm 
Very sorry for the wall of text. Apparently I had even more to say than I thought; hopefully some of it is useful!