Stormworks: Build and Rescue

Stormworks: Build and Rescue

433 hodnocení
AI Gunner Hire
15
14
4
11
9
8
4
3
4
2
3
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Environment Mods: Environment Mod
Značky: v1.3.6
Velikost souboru
Přidáno
Aktualizováno
171.906 KB
14. říj. 2021 v 17.10
16. říj. 2021 v 21.00
Poznámky ke změnám (17) – zobrazit
Abyste mohli použít tuto položku, musíte vlastnit DLC.

Klikněte na „Odebírat“ pro stažení položky
AI Gunner Hire

Popis
Do you ever think to yourself:
"Man, I wish I had friends to man all the turrets on my warship!"?
Or perhaps you have many friends and think to yourself:
"Man, I wish my friends could join me in a stable multiplayer session to man all the turrets on my warship!"?
If you answered "Yes!" to either of these questions, then this Environment mod may just be for you!

Please read the ENTIRE description before trying to use this addon! There are many common questions answered right here, without needing to ask in the comments

AI Gunner Hire is an environment mod that lets you hire your own AI gunners to aim various turrets for you! No friends or fiddling with extreme latency/desyncs required!
Use ?gunner_commands to get started.

Make sure to report any script related issues in the comments! The AI being dumb does not count..


The gunner AI included in Stormworks: Search and Destroy is not particularly smart, and requires a fairly specific setup to operate. The requirements are listed here:

- A seat with a unique name. The seat's AI type should be set to 'Gunner' for it to work as intended. The seat's AI type can be set at the bottom of it's configuration menu in the editor.

- All weapons on a turret aimed by this AI should share the seat's name, otherwise the AI will not control them.

- The AI aims with the W/S and A/D control axes, and will activate the Trigger node when the gun is facing the target. I suggest setting the Trigger's keybind type to 'Push' in the control seat's configuration for best results.

- Using robotic pivots is recommended, as the AI does not work well with 360 degree turrets. if a pivot turns the wrong way when pressing one of the associated keys, then the AI will not be able to aim it!


The AI under your command default to automatic targeting. This means they will automatically aim and fire at any nearby hostile AI spawned by the default weapons DLC AI script. With a command, the AI can be switched into manual targeting, where vehicles can be targeted by name or ID. AIs in manual targeting will not automatically target anything, and will focus your designated target until told otherwise.
The targeting mode of gunners can be changed as of V3. Use ?gunner_commands to learn more

If you would like to remove AI gunners from your ship, simply unseat them and they will immediately disappear, ready for you or a new gunner to take their place.
Počet komentářů: 359
Cool Brough 17. čvn. v 1.01 
looks good i think
(No19) LexusLuthor 8. čvn. v 3.01 
can i spawn in multiple gunner at once
Ghostplayer837 22. dub. v 11.38 
it dosent work
Airborne 4. led. v 23.23 
Does this one work?
Zeno 25. lis. 2024 v 12.39 
both dont work
rowen.b627 28. zář. 2024 v 20.03 
Could you please make a example vehicle I have been trying and reading the description over and over again.
BOT kowealc 6. srp. 2024 v 23.38 
Doesn't even do anything used it 10 times and it wont even shoot anyone
Bardakani55 (Sven) 6. srp. 2024 v 16.23 
Maybe they can also have a chatting variant that cant dissapear so you have to say in the chat ?remove_unseated_gunners and the chatting variant should be wired to a system that makes then chat and act like a regular player
knmc14 22. čvc. 2024 v 14.13 
what