Stormworks: Build and Rescue

Stormworks: Build and Rescue

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PvE Gunners 2
   
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Vehicles: Creative
Environment Mods: Environment Mod
Tags: v1.14.2
File Size
Posted
Updated
69.159 KB
14 Jul, 2024 @ 5:23pm
19 Apr @ 9:03am
5 Change Notes ( view )

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PvE Gunners 2

Description
You have to create a new save for this addon to work.
Don't forget to turn the addon ("PvE Gunners 2") on when creating a new save!



A way to man all your turrets in singleplayer!

The name says it all - hire AI gunners to help you in conquest mode!

Note that it only works with addons that have the same tags as the default weapons AI - e.g. ICM and 1:1 replacements WILL work!

Please, create a seat with a unique name and name the gun you want that seat to control the same. A/D and W/S will control rotation and elevation (remember to set them to reset) and TRIGGER will fire (remember to set it to push).

Also don't forget to set the AI Type to "Gunner" in the seat's settings!!

Commands:
?help_pve - lists all commands
?hire_pve - hire a gunner; each is $1000
?dismiss_pve - despawn the closest gunner
?dismiss_pve_all - despawn all gunners
?hold_pve - "cease fire" to all gunners
?engage_pve - "engage" to all gunners
?air_pve - set the closest gunner to anti-air mode
?land_pve - set the closest gunner to anti-ground and anti-ship mode
?all_pve - set the closest gunner to target all enemy AI (default mode)
?air_pve_all - set all gunners to anti-air mode
?land_pve_all - set all gunners to anti-ground mode
?all_pve_all - set all gunners to target all enemy AI

Have fun and feel free to report any issues! :)

Disclaimer:
this addon is inspired by the one made by Dargino ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2628127502 )
However, no code is taken from it.
121 Comments
TF2 Enjoyer 21 Jul @ 4:06pm 
Is it because of the Robot Parts requiered?
TF2 Enjoyer 21 Jul @ 4:04pm 
Hello, Autor, Is it normal for the Gunners to Miss constantly? Just curious
DottyShark 21 Jun @ 3:38am 
also the chair's ai was set to gunner
DottyShark 21 Jun @ 3:36am 
not sure if its me, but my AI didnt fire a single shot, even though they were active and set to attack everything AND i was flying above an ai controlled base with a jet on my tail
Just Kenji 21 Jun @ 3:20am 
ah me too
DottyShark 21 Jun @ 3:13am 
gonna test this out with a bomber
Messerschmitt-Me-262 18 Jun @ 10:00am 
I think the addon is tweaking not even your example turrets worked
Messerschmitt-Me-262 18 Jun @ 9:42am 
Could you make a Common Mistakes spot somewhere because one second these guys worked fine and the next they didnt do anything, i named everything correctly the thing is set to reset and trigger is push but they wouldnt open fire on AI, and just yesterday they worked fine on the same ship i used
Messerschmitt-Me-262 17 Jun @ 1:30pm 
I do notice an issue where the gunners will open fire on infantry units that are dead, and will not change target unless you bring them into closer range.
A_S_T  [author] 15 Jun @ 5:46am 
no