Stormworks: Build and Rescue

Stormworks: Build and Rescue

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AI Gunner Hire
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Environment Mods: Environment Mod
タグ: v1.3.6
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投稿日
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171.906 KB
2021年10月14日 17時10分
2021年10月16日 21時00分
17 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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AI Gunner Hire

解説
Do you ever think to yourself:
"Man, I wish I had friends to man all the turrets on my warship!"?
Or perhaps you have many friends and think to yourself:
"Man, I wish my friends could join me in a stable multiplayer session to man all the turrets on my warship!"?
If you answered "Yes!" to either of these questions, then this Environment mod may just be for you!

Please read the ENTIRE description before trying to use this addon! There are many common questions answered right here, without needing to ask in the comments

AI Gunner Hire is an environment mod that lets you hire your own AI gunners to aim various turrets for you! No friends or fiddling with extreme latency/desyncs required!
Use ?gunner_commands to get started.

Make sure to report any script related issues in the comments! The AI being dumb does not count..


The gunner AI included in Stormworks: Search and Destroy is not particularly smart, and requires a fairly specific setup to operate. The requirements are listed here:

- A seat with a unique name. The seat's AI type should be set to 'Gunner' for it to work as intended. The seat's AI type can be set at the bottom of it's configuration menu in the editor.

- All weapons on a turret aimed by this AI should share the seat's name, otherwise the AI will not control them.

- The AI aims with the W/S and A/D control axes, and will activate the Trigger node when the gun is facing the target. I suggest setting the Trigger's keybind type to 'Push' in the control seat's configuration for best results.

- Using robotic pivots is recommended, as the AI does not work well with 360 degree turrets. if a pivot turns the wrong way when pressing one of the associated keys, then the AI will not be able to aim it!


The AI under your command default to automatic targeting. This means they will automatically aim and fire at any nearby hostile AI spawned by the default weapons DLC AI script. With a command, the AI can be switched into manual targeting, where vehicles can be targeted by name or ID. AIs in manual targeting will not automatically target anything, and will focus your designated target until told otherwise.
The targeting mode of gunners can be changed as of V3. Use ?gunner_commands to learn more

If you would like to remove AI gunners from your ship, simply unseat them and they will immediately disappear, ready for you or a new gunner to take their place.
359 件のコメント
Cool Brough 6月17日 1時01分 
looks good i think
(No19) LexusLuthor 6月8日 3時01分 
can i spawn in multiple gunner at once
Ghostplayer837 4月22日 11時38分 
it dosent work
Airborne 1月4日 23時23分 
Does this one work?
Zeno 2024年11月25日 12時39分 
both dont work
rowen.b627 2024年9月28日 20時03分 
Could you please make a example vehicle I have been trying and reading the description over and over again.
BOT kowealc 2024年8月6日 23時38分 
Doesn't even do anything used it 10 times and it wont even shoot anyone
Bardakani55 (Sven) 2024年8月6日 16時23分 
Maybe they can also have a chatting variant that cant dissapear so you have to say in the chat ?remove_unseated_gunners and the chatting variant should be wired to a system that makes then chat and act like a regular player
knmc14 2024年7月22日 14時13分 
what