Stormworks: Build and Rescue

Stormworks: Build and Rescue

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AI Gunner Hire
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Environment Mods: Environment Mod
Etiquetas: v1.3.6
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Actualizado el
171.906 KB
14 OCT 2021 a las 5:10 p. m.
16 OCT 2021 a las 9:00 p. m.
17 notas sobre cambios ( ver )
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AI Gunner Hire

Descripción
Do you ever think to yourself:
"Man, I wish I had friends to man all the turrets on my warship!"?
Or perhaps you have many friends and think to yourself:
"Man, I wish my friends could join me in a stable multiplayer session to man all the turrets on my warship!"?
If you answered "Yes!" to either of these questions, then this Environment mod may just be for you!

Please read the ENTIRE description before trying to use this addon! There are many common questions answered right here, without needing to ask in the comments

AI Gunner Hire is an environment mod that lets you hire your own AI gunners to aim various turrets for you! No friends or fiddling with extreme latency/desyncs required!
Use ?gunner_commands to get started.

Make sure to report any script related issues in the comments! The AI being dumb does not count..


The gunner AI included in Stormworks: Search and Destroy is not particularly smart, and requires a fairly specific setup to operate. The requirements are listed here:

- A seat with a unique name. The seat's AI type should be set to 'Gunner' for it to work as intended. The seat's AI type can be set at the bottom of it's configuration menu in the editor.

- All weapons on a turret aimed by this AI should share the seat's name, otherwise the AI will not control them.

- The AI aims with the W/S and A/D control axes, and will activate the Trigger node when the gun is facing the target. I suggest setting the Trigger's keybind type to 'Push' in the control seat's configuration for best results.

- Using robotic pivots is recommended, as the AI does not work well with 360 degree turrets. if a pivot turns the wrong way when pressing one of the associated keys, then the AI will not be able to aim it!


The AI under your command default to automatic targeting. This means they will automatically aim and fire at any nearby hostile AI spawned by the default weapons DLC AI script. With a command, the AI can be switched into manual targeting, where vehicles can be targeted by name or ID. AIs in manual targeting will not automatically target anything, and will focus your designated target until told otherwise.
The targeting mode of gunners can be changed as of V3. Use ?gunner_commands to learn more

If you would like to remove AI gunners from your ship, simply unseat them and they will immediately disappear, ready for you or a new gunner to take their place.
359 comentarios
Cool Brough 17 JUN a las 1:01 a. m. 
looks good i think
(No19) LexusLuthor 8 JUN a las 3:01 a. m. 
can i spawn in multiple gunner at once
Ghostplayer837 22 ABR a las 11:38 a. m. 
it dosent work
Airborne 4 ENE a las 11:23 p. m. 
Does this one work?
Zeno 25 NOV 2024 a las 12:39 p. m. 
both dont work
rowen.b627 28 SEP 2024 a las 8:03 p. m. 
Could you please make a example vehicle I have been trying and reading the description over and over again.
BOT kowealc 6 AGO 2024 a las 11:38 p. m. 
Doesn't even do anything used it 10 times and it wont even shoot anyone
Bardakani55 (Sven) 6 AGO 2024 a las 4:23 p. m. 
Maybe they can also have a chatting variant that cant dissapear so you have to say in the chat ?remove_unseated_gunners and the chatting variant should be wired to a system that makes then chat and act like a regular player
knmc14 22 JUL 2024 a las 2:13 p. m. 
what