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APFSDS Railgun shells
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8.512 MB
17 Eki 2021 @ 11:19
3 Kas 2021 @ 8:55
7 Değişiklik Notu ( görüntüle )

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APFSDS Railgun shells

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Powerful anti-armor munitions capable of piercing through targets. After penetrating 2 hulls or limbs the next impact will cause the projectile to shatter, dealing additional damage in an area. Used shells can be reloaded using titanium and aluminium, similar to Canister shells.
11 Yorum
Edging Yoda 11 Kas 2021 @ 6:10 
Think that's just an issue with the game because I'm having that issue with Canister Shells and Fuel Rods despite having no mods that interact with either
Birb  [yaratıcı] 3 Kas 2021 @ 6:19 
I tried recycling a shell and it works fine, are you using other mods that might be conflicting?
Bolt-action Jack 2 Kas 2021 @ 21:27 
This round is a beast. I love it. There is an issue where recycling the round doesn't use up the casing. You essentially get infinite casings from this.
BilboTeaBaggins 23 Eki 2021 @ 10:20 
Nice Cock
Krzeszny 23 Eki 2021 @ 8:20 
I'm opening a ticket right now. It can' t be 1, has to be 0.99 or anything below 1.
Birb  [yaratıcı] 23 Eki 2021 @ 8:13 
I tried with 0.1 and it works, I guess it's a scale from 0 to 1
Krzeszny 23 Eki 2021 @ 7:17 
For some reason you need to use mincondition="0.99" (anything above 0)
Birb  [yaratıcı] 23 Eki 2021 @ 5:03 
I tried adding those but it doesn't seem to do anything, shells still deconstruct into steel even when at 100% condition
Krzeszny 23 Eki 2021 @ 2:40 
Nice, now it's powerful. 220% dmg vs armored and 110% vs unarmored. I see you've added aluminium to the recipe, too. There's a typo: esplosive instead of explosive.
If you want to make it deconstruct properly, add this under steel:
<Item identifier="aluminium" mincondition="1" />
<Item identifier="titanium" mincondition="1" />
Birb  [yaratıcı] 22 Eki 2021 @ 16:27 
Yea I tested it a bit more and the damage didn't really justify the titanium cost so I increased it, the projectile should be way more lethal now. thx for the feedback