Barotrauma

Barotrauma

APFSDS Railgun shells
11 Comments
Edging Yoda 11 Nov, 2021 @ 6:10am 
Think that's just an issue with the game because I'm having that issue with Canister Shells and Fuel Rods despite having no mods that interact with either
Birb  [author] 3 Nov, 2021 @ 6:19am 
I tried recycling a shell and it works fine, are you using other mods that might be conflicting?
Bolt-action Jack 2 Nov, 2021 @ 9:27pm 
This round is a beast. I love it. There is an issue where recycling the round doesn't use up the casing. You essentially get infinite casings from this.
BilboTeaBaggins 23 Oct, 2021 @ 10:20am 
Nice Cock
Krzeszny 23 Oct, 2021 @ 8:20am 
I'm opening a ticket right now. It can' t be 1, has to be 0.99 or anything below 1.
Birb  [author] 23 Oct, 2021 @ 8:13am 
I tried with 0.1 and it works, I guess it's a scale from 0 to 1
Krzeszny 23 Oct, 2021 @ 7:17am 
For some reason you need to use mincondition="0.99" (anything above 0)
Birb  [author] 23 Oct, 2021 @ 5:03am 
I tried adding those but it doesn't seem to do anything, shells still deconstruct into steel even when at 100% condition
Krzeszny 23 Oct, 2021 @ 2:40am 
Nice, now it's powerful. 220% dmg vs armored and 110% vs unarmored. I see you've added aluminium to the recipe, too. There's a typo: esplosive instead of explosive.
If you want to make it deconstruct properly, add this under steel:
<Item identifier="aluminium" mincondition="1" />
<Item identifier="titanium" mincondition="1" />
Birb  [author] 22 Oct, 2021 @ 4:27pm 
Yea I tested it a bit more and the damage didn't really justify the titanium cost so I increased it, the projectile should be way more lethal now. thx for the feedback
Krzeszny 22 Oct, 2021 @ 12:17pm 
Looks cool but is it powerful enough?
Based on my chart, it has 50% more damage vs armor and 50% less damage vs no armor compared to a standard shell.