Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Helios-MSC-RE-4 Bay
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
132.326 KB
17 Oct, 2021 @ 6:49pm
22 Oct, 2021 @ 5:31pm
3 Change Notes ( view )

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Helios-MSC-RE-4 Bay

Description
EDIT: 10/22/2021 I finally had some time to fix a couple things. It was pointed out that I cut off the engine access catwalks when I moved everything around, so that's fixed. Also all the LCDs should work right now.

I couldn't find a 4 bay version of the Helios MSC for Reforged Eden by jrandall, so I did a little hacking and sawing and here we are. I also changed the piloting position to be centered in the ship, I just have a thing for symmetry I think. A little too OCD lol. So a few changes, but nothing crazy. All the credit of course goes to jrandall for his awesome idea, and great ship design. Here is a link to his original design, go take a look and sub his work :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2387666775

Also, I added a small farm area above the cockpit area, with 45 plots. It just costs so little, and that would be more farm area than I would use anyway. I don't really need a full bay for food production personally. One of the reasons I didn't want a full 6 bay Helios.
3 Comments
wolffstarr 28 Jul, 2022 @ 5:11pm 
I really, really like this variant. I think the smaller "bays" on the original Helios were sort of wasted space, but going a full 6-bay (plus drop bay to the rear) is way overkill. Between that and fixing (just as OCD as you are, lol) the cockpit location, it's a slam dunk for me.

I've modified it for Vanilla - this consisted of taking out 1 of the 5 T4, both T3, and the T2 extenders (leaving it with 4x T4) and swapping the two lights in the cargo/med bay area that are (in Vanilla) for SV/HV only. That's the only things actually necessary (and you could leave the T2 and T3s for that matter) to make it work for Vanilla, in case someone else comes across this and wants to use it for a PE game, like I do. :)

If you don't mind, I'd like to post it (with attributions of course) for public consumption, Ranogan.
Ranogan  [author] 22 Oct, 2021 @ 5:39pm 
OMG! Woops! lol, that's a big mistake :P Fixed, access to the engines is restored :) Yeah, you are right, if you are using the hydroponics it may be beneficial. But even then, at least in my game, I have waaay more HV hanger space than I need with just the front section, pretty much the only ones I'll have are the MCRN Scorpion, also by jrandall, and a tree cutting HV. Still haven't found a good design for that on the workshop, so I'm just using a butt ugly brick for now, until I have time to design one. I could easily extend the farm area out a bit, even if it's just a second level overhanging the ... hanger ... lol. But yeah, not for everyone. If you like to keep a bunch of vehicles just for the lulz, or if you store a bunch of vehicles for a multiplayer fleet or something, you would be better off going with the 6 bay version, or I think there is even a 8 bay version?
Torasan 21 Oct, 2021 @ 4:26pm 
Great idea, sadly the access to the engines at the rear is cut off. If possible cut the middle bays to keep the transitions for front and back. I agree on adding a garden, but a garden pod is no bad thing with pentaxid hydroponics :D