Hearts of Iron IV

Hearts of Iron IV

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Military Tweaks
   
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20 Oct, 2021 @ 8:56am
18 Oct, 2022 @ 2:46am
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Military Tweaks

Description


Combat Tweaks is a mod that only rebalance existing game values. Its goal is revalue certain units and balance the game overall to push the gameplay toward a more offensive one. You can find any thoughts regarding the changes i made so you can understand why i balanced them.

Changes
  • Armored Cars : +2 Defence, +2 Breakthrough and +1 Soft attack (Very small buff, since they very cheaped, i don't want to make them overpowered but just make them viable as an alternative for light tanks for small nations)
  • +5% Soft attack on each artillery tech for SP-Artillery (More effectiveness for SPA)
  • +5% Hard attack on each anti-tank tech fot TD (Same for TDs)
  • Reduced cost of fixed superstructure turrets : 0.25 (from 0.5) IC for light, 0.5 (from 1.5) IC for medium and 2 IC for Heavy (from 5) (it's only logic that fixed turrets are cheaper than rotating one)
  • Reduced xp cost of sloped armor to 5 XP (from 10) but increased production cost by 15% (from 10%)
  • Field hospitals don't require trucks anymore (essentially a lot cheaper, IC need for field hospital were a big turn off, i hope that it'll make them better)
  • Recon companies give 5% attack bonus on tiles they improve (making recon more important)
  • Light tank recon mouvement bonus reduced by 5% in mountains and marshes (because they're tanks)
  • TD breakthrough reduction fixed to -20%
  • SP-AA breakthrough reduction fixed to -30%
  • SPA breakthrough reduction fixed to -15% (For the aboves, avantaging diverse tank divisions, reducing huge breakthrough debuff to special tanks, for original tank divisions)
  • River crossing penalty : for small rivers the attack reduction is half, and for large rivers -33% penalty (I personally think that sitting behind a river was just too much rewarding, and it makes the game slow, boring and a lot less dynamic, it's part of making the game more offensive since obstacles won't save you for a lifetime)
  • Planning : +5% initial planning bonus, -33% planning penalty when microing units (This is made to encourage big timed offensives by the players, you won't lose as many planning value when moving the units yourself, which is the basic of multiplayer)
  • Anti-Air targeting to chance : 0.07 => 0.06 (A very small change, i fear to make it too much, basically it reduces the chances of groud AA to shoot down attacking planes, penalizing no-air builds and encouraging small fighter groups investments to fight off ennemy CAS, you should consider it now.

If you have ideas or things you think need to be rebalanced don't hesitate to tell me so i can add it to the mod.

Planned

Further balance toward special tank roles, that are largely very bad

Compatibility

Should work with every non-major mods.

Not ironman compatible
Version : 1.12.*
10 Comments
LoXyO  [author] 18 Oct, 2022 @ 3:47pm 
@Kurdish Tigers, this is intended goals for the mod indeed, i had the exact though process, although this is game decisions made by paradox, even if they're questionnable, paradox isn't good to say the least testing their balance, yet i don't considere myself a very deep tester like 71Cloak.
As for the special tanks i'm still very unsatisfied, in terms of stats they still perform very poorly so i'm starting to think about completly revamping tank modules as a whole.

Thank you kind stranger for the interest you have for the mod, i absolutey appreciate these messages !
KurdishTigers:The Big 🧠 Gamer 18 Oct, 2022 @ 2:48pm 
this should be part of base game and nsb should have released this way
KurdishTigers:The Big 🧠 Gamer 18 Oct, 2022 @ 2:47pm 
these two lines:River crossing penalty : for small rivers the attack reduction is half, and for large rivers -33% penalty (I personally think that sitting behind a river was just too much rewarding, and it makes the game slow, boring and a lot less dynamic, it's part of making the game more offensive since obstacles won't save you for a lifetime)
and:
avantaging diverse tank divisions, reducing huge breakthrough debuff to special tanks
are some of the best Fu*king Changes ever that being tanks are one dimensional and boring
and the stalin line in russia ruining fun epic battles and pushes and turning it into ww1
LoXyO  [author] 18 Oct, 2022 @ 2:56am 
@Kurdish Tigers And I just updated the mod to BBA, with that comes some changes and small rebalance, I appreciate your compliment thank you a lot :D !
KurdishTigers:The Big 🧠 Gamer 10 Oct, 2022 @ 5:35pm 
this seems like a brilliant idea! i lothe how defensive hoi4 is and it just feels like ww1 with ww2 country's
LoXyO  [author] 2 Feb, 2022 @ 2:35am 
Make a square shaped gif, rename it to "thumbnail.png" and do the same in the descriptor.mod
Ackbaraddin 1 Feb, 2022 @ 2:20pm 
How you added gif to thumbnail?
blademaster 5 Dec, 2021 @ 12:22pm 
thanks for reply
LoXyO  [author] 5 Dec, 2021 @ 3:35am 
Next week, though a lot will change because of the new DLC
blademaster 4 Dec, 2021 @ 11:29pm 
update plss