Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Main Battery Turret Mk III
   
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21 Oct, 2021 @ 5:20pm
23 Oct, 2021 @ 7:58am
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Main Battery Turret Mk III

Description
I have worked out the last of the bugs on my punch list. This thing is essentially ready to rock. Here it is.

This is one of two turrets I'll be installing on a ship I'm building.

It features a fully fleshed out magazine system extending through one partial deck and one full deck.

The turret is meant to be unmanned. I will be locating the mocked up controls on the WHITE temporary section into a faux gun director turret on my superstrucure. Two seats sitting side by side will control the fore and aft turrets respectively.

The turret can rotate through 360 degrees without interference from the gun pit wall.

Entering the seat will power up the monitor.

Hotkey 1 - Laser Rangefinder (Push)
Hotkey 2 - IR mode

Unlocking the traverse and elevation switches will allow for WASD power traverse and elevation of the guns.

UP and DOWN control camera FOV.

The crosshair system was pilfered from another creator. I chose a low subscription one to get the base Lua code and modified it. Credit to the creator whose name escapes me.

The stadia lines are left offset to observe the fall of shot. They are ROUGHLY equivalent to 50m increments. The green dot is Point of Aim-Point of Impact at about 300 meters.

WHEN YOU RUN OUT OF ROUNDS:

Press the toggle button for the magazine. This engages the track mounted drums behind the turret. While that's sliding forward, bring the gun to centerline and drop the elevation to within 2-3 degrees of level and the belt connectors will latch- recharging the "ready rack" in the turret. When your ready rack is full, disengage the magazine button and return to the carnage.

Low ammo light comes on at 15 rounds remaining in either of the two drums. I have removed the troublesome feed belt junctions that caused a heavy bias to the left gun. Each feeds from its own separate half of the magazine now.

Thanks for checking it out guys. I'll be uploading the ship two of these are on once I get it sorted out.

If you modify this and upload, or slap it on one of your creations, please give me credit. That's all I ask.
2 Comments
Booze_Rooster  [author] 22 Jan, 2022 @ 9:04am 
unsure if anybody has had an issue with this. I recall shortly after uploading this I found the turrets to be difficult to reload in heavy seas as they wouldn't stay centered.

I used a track base mounted in the deck and a track connector in the turret. If you engage the track connector and swing the gun towards centerline, it grabs and locks the gun in position for both reloading and securing the turret when not in use.

Despite the turret rings being much more resistant to water intrusion, I found I needed an automatic bilge system set up in each gun pit if they extend below the waterline. They tend to flood in heavy seas and the pumps need to automatically kick on and off to keep the fore turret largely dry.
Booze_Rooster  [author] 22 Oct, 2021 @ 6:02pm 
I've updated the item as of today, 10/22/21

Turret is about 95% ready to go. I'm having issues with the belt junctions. If anybody comes up with a solution for a more effective way to control the junctions, I'd be very happy to know.