Project Zomboid

Project Zomboid

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[B41 / B42] bikinitools - independent vehicle spawner, skin changer and automations!
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File Size
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809.204 KB
22 Oct, 2021 @ 12:30pm
25 Feb @ 10:02am
51 Change Notes ( view )

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[B41 / B42] bikinitools - independent vehicle spawner, skin changer and automations!

In 6 collections by bikinihorst
Project Apocalypse S06.5
127 items
Project Apocalypse S07
124 items
Project Apocalypse S08
138 items
Project Apocalypse S09
131 items
Project Apocalypse S10
156 items
Project Apocalypse S11
173 items
Description
What's this? FAQ HERE
This is a collection of things I find useful and / or lacking while playing or to help with some annoying things, mostly while in Debug mode. It will be expanded with new things as I see fit and I wanted to share it with the community.


Important info regarding versions and multiplayer
This mod was made for version 41 and I won't officially support any version lower than this.

In multiplayer the modules below which are disabled by default will be disabled and inaccessible to clients. Players with admin privileges can enable and use those features as they see fit. See the FAQ for more.

This mod saves 2 separate ini files - one for restricted play, one for full access, so settings in client and admin mode will be different and not override each other.


Important info regarding enabled modules

This mod comes with its own configuration tool you can access from the "bikinitools" menu. The settings are saved in a file so no third party mod is needed.


Short overview of current modules / features

Enabled by default:
  • Gravel Buddy: automatically pick up dirt / sand / gravel in an area (Description)
  • Corpse stacker: automatically pick up corpses in an area and stack them at the center (Description)
  • Gardener: automatically remove grass and / or shrubbery in an area (Description)
  • Lumberjack: automatically chop trees in an area. Keep your exhaustion in mind. (Description)
  • Container unloader: drop items in furniture to the floor (Description)
  • Home wrecker: automatically scrap all furniture you can in an area. Tools have to be in inventory. (Description, disabled for MP clients)
  • Farmer: waters plants in an area to optimal levels

Disabled by default:
  • Spawn vehicles, modded or vanilla, without the need to load any lists, plugins etc first. If the game can spawn it, you can too. Of course the vehicle mods have to be active in the save game to show up in the menu. (Description)
  • Change vehicle skins if they allow it. Cycling and direct selection possible. (Description)
  • You can "find" an open door on a locked vehicle. This means one random door gets unlocked (mostly at the back), not all or the driver's door. (Description)
  • Create new keys for vehicles without losing functionality of existing ones (Description)
  • Repair vehicles from the context menu (Description)
  • Remove single or all vehicles in your cell (Description)
  • Unlock vehicle trunks and containers from the context menu (Description)
  • Hide / show equipped hand items on enter / leave vehicle to increase immersion when player is visible in the vehicle (Description)


Detailed module descriptions
To shorten this page I have moved the feature overview here.


EN | DE | CN (S) | PTBR | RU | CN (T) | ES | FR | TR

If you want to translate this mod into other languages, put your translation here. I will include it with the next update.


Disclaimer
Always back up your saves properly. Automations don't always work with max speed, which I can't work around. Speed 2 is alright in most cases. Beware of automatic level changes when the game is lagging, as it might crash. If you choose the "fun sized" radius options, it's on you if something crashes.


Thanks
KI5 for creating the mod poster and helping me with the screenshot graphics. I am an absolute idiot with image editors. Additional thanks for encouraging me to finally create a mod and learn lua, and many of the ideas to the modules included in here, as well as testing of the mod. If you've been living under a rock, here's his workshop

hollaming, desze, naHDa, Person B, XpaDDer, SeaMustard, KeanuRaves, ASPbazi! and 雨季安魂夜 for their translations


Other stuff
If you like the mod and want to help me, please don't forget to rate it. Also please consider donating a coffee[ko-fi.com]. It would mean a lot to me.

[ko-fi.com]

Originally posted by author:
Do not copy, modify, redistribute, or repackage this mod without explicit permission from the creator. This includes on or off of steam, within another mod or modpack, or a different modified version. This item can be published on Steam only through an account with the name bikinihorst.

If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'.

© 2021+ bikinihorst

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Workshop ID: 2634426926
Mod ID: bikinitools
Popular Discussions View All (16)
6
27 Feb @ 9:29am
Error on startup (42.3.1)
Bribd: Rising
25
10 Mar @ 6:01pm
Feature suggestion
Fat7i Bonané
24
29 Jun, 2023 @ 2:47am
PINNED: Mod translation
bikinihorst
734 Comments
Cat 9 Jul @ 4:15pm 
Howdy @hkk-502 -

That's not Bikinitool's doing, that's another one of your mods.
hkk-502 9 Jul @ 4:13pm 
Wonderful job, but when i use it in multiplayer the foot sound and other sounds not working, please Try to solve the problem، thanks.
Radical Randy 12 Jun @ 1:54pm 
I knew there was s mod for removing held items in Ki5 cars, completely forgot about this.
Hauntastic 6 Jun @ 2:01pm 
Thanks, I did read the documentation. However in testing the menu was still viewable and although the options were unusable were still there confusing players.
Chillspice 3 Jun @ 7:07pm 
@Hauntastic thats all right in the description and FAQ
Hauntastic 3 Jun @ 4:27pm 
Is there a way to hide this mod completely from users and not even see it on the right click menu?But admins still can see/use it?
Loccatpowersdog 26 May @ 1:32pm 
There is a mod that solely does the corpse stacking (a bit different & at first it was much buggier than this toolset) that has a specific fix for 42.8 so I guess this is now the time to retry it: 'Auto Move Corpses [B42]'
Solaire 24 May @ 10:25pm 
stack corpses on build 42 doesn't work
Can we please get auto cleaning as an option so we can speed up time while cleaning and make cleaning a whole building easier?
Velvet 22 May @ 4:15pm 
Currently in B42 the corpse stacker breaks corpses, preventing them from being interacted with, and upon load they're in a strange, balled up state where they can be pushed around by moving. I've also seen this happen without this mod by saving and quitting while dragging a corpse, so I'm guessing this happens when the corpse dragging state is suddenly interrupted in a way the game isn't prepared for.

Not meant to be a complaint, as corpse moving mechanics were changed significantly in B42, and B42 getting regular updates means it should be expected things related to major mechanical changes (like moving corpses) could break at any time. More of a disclaimer to use the corpse stacker in B42 at your own risk for other prospective users.