Space Engineers

Space Engineers

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CIV (WeaponCore) ( Discontinued
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
4.655 MB
23 Oct, 2021 @ 12:12am
23 Oct, 2021 @ 11:42am
2 Change Notes ( view )

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CIV (WeaponCore) ( Discontinued

In 1 collection by Kreeg
WeaponCore 2022 | Notable Weapon Mods
69 items
Description
WeaponCore has made it clear, it is hostile to modders who try to maintain their works.
Every month, these Files have been damaged, and no assistance or support given to make the work repairing them was ever given.
Entire backend sections changed, and invalidated prior knowledge and Codework, resulting in this mod and every other mod I made needing to be repaired.
Constantly with no Warning, causing any Mod to be effectively unstable.
I can not spend the time, on over 45 mods to repair them every month.

Classics : CIV Series
This Weapon Set , from the InspiredWeaponry Days, is essentially Civilian-Grade Vanilla+ Weaponry.
This means, really compact turrets, with above vanilla range with a catch, poor accuracy at range, limited damage output, and fragile units, with the benefits of cheap, compact and easily replaced.


Weapons are Survival-Capable, being able to manufacture their ammo via the Consumables Tab in Assemblers, and be fed via their underside conveyor port.
None of these Weapons use Platinum or Uranium in their ammunition costs.
Their most expensive component is up to 5 units of silver.

Their Audio, as is a typical-kreeg issue, is being reworked, and is currently entirely vanilla audio that has been repurposed.
The Model quality on select turrets, is being reworked later on, and their skin-compatability will be later enabled during this process.

Weapon Damage is relatively limited, but have no overheat, or placement limits -- They're CIV Grade, they aren't fancy.

Over time, I expect to have time, to add to, or improve available weapons without introducing anything too fancy, they're CIV after all.


Why a New Release, and not an Patc
Due to an WeaponCore Glitch, I had to change the AmmoMag IDs, so this if directly swapped in, with an Old CIV save, will likely delete ammo.
So, I have left the Original online, for 3 reasons; In case someone wants the relatively difficult to break Vanilla-version, to prevent sudden deletions if someone comes back to an old save, and to Allow users to convert their ammo back into raw materials.
That way, you don't lose any resources, as that just doesns't feel right, regardless of how cheap the Ammo is.

Contents
  • Defense Platform (1.8km)
  • Offense Platform (2.5km)
  • Spear Platform (1.5km)
  • Bolter Platform (1.5km)
  • Guardian Platform (2.1km)


Features
  • WeaponCore Systems
  • Fully Recolorable Metals
  • Cheap yet Effective Ammunition
  • Easily Identified Ammunition
  • Compact as it gets Sizes, largest at 3x3
  • Multi-Functional
  • Survival Ready (Blueprints, Pipeable)



Appreciations & Addressing
As this is a Weapon-Core mod, that means the Core systems are Built by Darkstar, Derekt And CriegWarfare, with Whiplash Help for Targeting.
Here is Weapon-Core Directly: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1918681825

* This Link above will need to be adjusted, as will the listing of People.
WeaponCore's support team, over the years has Grown, and they need to be remembered.

This mod was also re-activated, due to the dedication of ARMCO User "Soup", who likes to use CIV on their civilian craft, and has been quite helpful , in ensuring that CIV doesn't go overboard.

Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.
27 Comments
Danko 11 May @ 7:38pm 
oh really I almost deleted my comment after i posted since I dont use WC anymore I'll keep searching for a non WC version ty Kreeg
Kreeg  [author] 11 May @ 3:53pm 
Pretty sure this still has a non-WC version, as well.
Danko 11 May @ 3:12pm 
This was my fav for starting out I hope its still working im going to give it a go
eaglegundam 26 Oct, 2024 @ 10:41am 
i have starte to use diffrent non weaponcore mods lik Assault weapon pack and Even consolidation armaments have made a non weaponcore version
The Doctor 21 Oct, 2024 @ 1:15pm 
Weapon core needs to just help repair mods
black_dragon1230 6 Jan, 2023 @ 12:56pm 
@Rifleman I have suggestions for you if you want non-WC weapons. They are Warfare II DLC Additions (24), Assault Weapons Pack (August 18 Update), MWI - Weapon Collection 2 (9), [MCRN] PDC Cannon Turret, and also OKI Grande Weapons Pack - Modernized to name a few. Im sure more people can weigh in on this and give more suggestions.
Kreeg  [author] 5 Jan, 2023 @ 3:04pm 
If they link back to the Original Mod, they can have their own version.
I prefer if they use the Unlisted system, but that is merely icing on the cake.

As for WeaponCore Ports :
In a sense, yes and no.
Since that supports the furthering monopoly that WeaponCore wants where it has all Content while robbing others, so I'd prefer not.
ThePropheticWarrior 5 Jan, 2023 @ 11:04am 
I fully understand why you left WC, and I'll probably move away from it - if more weapon mods move away from it. But if anyone asks if they can fork your work to/for WC, would you? Just curious!
~WiFiCatGirl~ 4 Jan, 2023 @ 7:52pm 
Thanks alot for those 3-4 vanilla weapons. Should be enough, weaponcore keeps breaking good weapon mods I love.
Kreeg  [author] 4 Jan, 2023 @ 6:10pm 
Well, it ensures other mods can't be direct compared to WC as WC breaks them so, its profitable.
--
As for weapon mods; Sadly haven't looked recently, I know Whiplash tech still works, Lucas weapon code mostly works, New Vanilla weapons work well, hell Spinal Weaponry still works, and its like 6 years old without me needing to change shit. lol

As for the WC mods; yeah as they can't have version control, so updates make their configs invalid and shatter, Long term operations without constant repairs is impossible.