Stormworks: Build and Rescue

Stormworks: Build and Rescue

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P-118 Templar Fast Attack Missile Boat
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File Size
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9.301 MB
23 Oct, 2021 @ 12:23pm
18 Dec, 2021 @ 4:59am
4 Change Notes ( view )
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P-118 Templar Fast Attack Missile Boat

In 1 collection by Sebastiaz | BluFFeR
Newquay Armed Forces [Legacy]
99 items
Description


MAKE SURE TO READ THE NOTES BELOW

The P-118 "Templar" is a Fast Attack Missile Boat derived from the P-117 "Phoenix" due to an increase in requirements within several areas for Newquay Maritime. Such areas included armament, speed and response time, these areas became highly apparent after a few years with the P-117 quickly becoming outdated, NM were in desperate need of a replacement, therefore a temporary replacement was set, the P-118 "Templar". It used the same hull as the P-117 however was a total new boat with high-spec fire control systems (including a 120mm L120 "Mallet" Main Gun, an L30M "Viper", two UGT-2 "Curveball" torpedoes and AGM-30 TVGMs), a 46kt max [SPRINT] speed and high agility and capability to respond to threats, however, the P-118 was not meant to last and essentially was a temporary solution to a permanent problem, which then lead to the development of the P-119 "Tresco" as the successor/definitive replacement for the Fast Attack role.

START-UP PROCEDURE:

- Turn on all relay buttons on the top panel
- Turn on all buttons on bottom panel
- Bring clutch down

HOW TO USE WEAPONS:

- Use W/S & A/D to steer gun, use UP/DOWN arrow keys to range the gun.
- Only the gunner can steer the ship, the missile operator cannot.
- The Torpedoes can only go forwards if given no GPS target.
- ARMOURY CODE IS 118





FEATURES:

- 1 Frontal 120mm L120M "Mallet"
- 1 Rear 20mm L30M "Viper"
- 2 UGT-2 "Curveball" Torpedoes
- 4 AGM-30 TV Guided Missiles
- 2 7.62mm Machine Guns

- Full Interior
- Radar/GPS/Manually Guided Turrets
- Guided Missiles & Torpedos
- Long Range
- Automatic Heating
- "Sprint" mode allowing for 46kts speed (not sustainable)
- GPS Autopilot & Heading Hold
- Fire Extinguisher system within engine room

Credits:

- NJ for the front displays
- Zizo for the radar display
- Oh No Look Who for the machine guns and general help


163 Comments
leonidaskarousis12 21 minutes ago 
Steps to powering on: battery power for engines and other things, fuel pump, fuel pump, then engine switches
Ethanol03 24 minutes ago 
idk how to tuen power on
Axelo 27 May @ 10:59am 
Good and very detalied, get the dlc tho cause otherwise its not so fun
DBCGAMES 23 Jan @ 9:18pm 
This ship does not sink it just flips over and stays afloat it does how ever blow up and catch fire but still stays a float
qbzephyr 30 Dec, 2024 @ 1:12pm 
whats the armoury code
shelby 8 Nov, 2024 @ 3:24pm 
is there any way i could make it faster?
potato lad 21 Oct, 2024 @ 4:32pm 
what small arms code
habanero7715 13 Sep, 2024 @ 6:54pm 
how do i change use missles?
MrPotatoFox 2 Sep, 2024 @ 9:30am 
Unsure if the author is active here or not, but if anyone knows, or if the author sees this. i have a question around the building topic:
I'm trying to add guns to the kingfisher build. I want to add 2 weapon systems, Gatling auto cannon, and rocket pods. I've got the gatlings done but i wanna fire the rocket pods and gatlings using the same trigger but not at the same time. how do i implement your switch weapon system to it?
RGM_willow 21 Aug, 2024 @ 11:52pm 
its not showing in the bench