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Played this with my partner tonight - but had to abandon after getting stuck on the clue system that rose out the floor in the tavern room. I notice a number of other comments from people experiencing similar issues.
There is certainly a wider Escape Sim issue with players getting stuck on terrain, but there is a lot more you could do by way of defensive design to prevent this happening (for example, having the clues appear on a wall, rather than rising out of the ground, potential under a player).
There is also an awful lot of 'trash' lying around. Detail is great and helps to enhance the setting; and I don't usually mind when there are a small number of extra items that aren't 'usable' but can be interacted with / picked up. In this case, however, I think there is probably a bit too much - and it isn't obvious which items are important, and which are not.
Hope this is useful feedback!
Broken. Don't waste your time with this trash.