Total War: WARHAMMER II

Total War: WARHAMMER II

242 ratings
A Tomb Kings Remix
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Tags: mod, Graphical
File Size
Posted
85.372 MB
26 Oct, 2021 @ 2:49pm
1 Change Note ( view )

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A Tomb Kings Remix

Description
Some tweaks, reskins, and a few replacements (thanks to the AssetEditor) for the Tomb Kings

Change List:
Skeleton units in general are a touch darker and a little more worn.
Skeleton warriors/archers/spearmen get some tweaked variations.
Tomb Guard have the biggest change, getting a new appearance and a new unit icon.
*Wanted them to look closer to certain art appearances. More bandages, no big fan hats.
*Tomb Guard weapons changed to variants of the Tomb Prince/King weapons
Necropolis Knights get the new Tomb Guard look and replace their standard spears with the original Tomb Guard halberds. The halberd variant uses the Tomb Prince chariot sized halberds. new unit icons.
Nehekaran Warriors get a slightly new appearance, so they have a bit more personality in the big skeleton lineup.
*Gave them some modified masks/hats
*Tweaked their variations a bit
*Now wield the old tomb guard blades.
Sepulchural Stalkers all use the fanged skull face since I like it more.
Ushabti weapons always come in identical pairs for symmetry. The one crocodile head with jackal ears was removed from the rotation since I don't care for it.
Tomb Kings/Princes got new/tweaked appearances. Also new icons/portraits for their new looks.

Regiments of Renown/Legion of Legend
Khepra Guard (Tomb Guard), new appearance. A little more beetle themed. New Unit Icon.
Blessed Legion of Phakth (Archers), new appearance. A little more bird themed.. New Unit Icon
Venom Knights of Asaph (Necropolis Knights), slightly tweaked appearance to make them more snake themed
Eyes of the Desert (Sepulchural Stalkers), use only the human/masked faces. To make them a little more unique
Storm Riders of Khsar (Nehekhara Horsemen), removed the scorpion emblazoned shield from their rotation so it is unique to the Scorpion Legion.








33 Comments
jarukrudenko13041 7 Dec, 2022 @ 12:09pm 
Your mod is the best. Looking forward to part 3.
'nitzen 17 Oct, 2022 @ 3:30pm 
Will you port this to WH3
Dozer 21 Feb, 2022 @ 12:37pm 
Just started Agemouk''s Tomb Kings: Extended mod and immediately fell in love with it.

1/2 reason: New units, abilities, mechanic reworks, etc., etc.

other 1/2 reason: your incredible talent for modeling detail.

Thank you so much for allowing it to be included into that mod as well. What you both have done to the TKs is make them feel more vibrant and alive, even in death. I cannot ever go back to vanilla w/o your and his mods.

Now take all my points and thanks again!
KIDAS 16 Jan, 2022 @ 5:58pm 
Pretty nice mod, but noticing few model gliches on my screen. You know the kind where the model just goes wild in width and then goes back to normal, might be due to animation misalligment idk.
诚哥 31 Dec, 2021 @ 7:25am 
牛逼
Alessar 🐺🦄🦅 20 Dec, 2021 @ 4:48pm 
Performance hits of any kind?
NoSkill 16 Dec, 2021 @ 4:05am 
Why do the regular Tomb Guard look less elite then the Nehekara warriors?

Khepra Guards look amazing tho!
AG 8 Dec, 2021 @ 8:12am 
Nice! Please also make for other races. :)
Spectronom 4 Dec, 2021 @ 7:52am 
Hello sir, working with SFO you think ?
Agemouk 7 Nov, 2021 @ 2:38pm 
Integrated and updated TK:E now with these assets. Many, many thanks for your permission to use. I think these assets are simply brilliant, thanks for all your work on them.