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2. Deployment zones should allow options in maneuver instead of channeling the operators one way
The reason why I chose to rotate it was in relation to the entry-points for your troopers. Since they generally come from the right and will travel upwards and left to enter the compound, it gives it an even flow of moving "up" when most deploy points are sort of in the same direction. Don't know if that makes sense, but that's the best way I can put it. I like it atm but if I think of something else, I'll have a go at changing it.
As for the FOV blockers, do you mean the bushes or the fenced sand-walls? If you can point out what and how it feels unnatural, I'd appreciate it big time.