Sid Meier's Civilization V

Sid Meier's Civilization V

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History Repeats Itself
   
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Tags: Maps, Scenario
File Size
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23.487 KB
27 Oct, 2021 @ 7:11pm
1 Change Note ( view )

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History Repeats Itself

Description
A scenario of Gengis Kai's Giant Earth map with 22 civs and max city states starting with respective/near respective wonders and true start/borders in the ancient era.
Many city states and civs bunch multiple countries up into either existing alliances or just close location but I tried repping as much as I could. Island nations/land are up for grabs for imperial empires and barbarians. Sorry islanders.

MUST have this collection subscribed to/downloaded.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2626660234

Another must. The resources that spawn are random and depend on your last Giant Earth game. Set the option you want (standard, abundant, riche, etc.) and load a YNAEMP game with those settings before you start this scenario.


Want to found a religion on turn 1? No problem! Turkey's Hagia Sophia will help you do just that!

Make use of Napoleon's ability by achieving cultural influence over Spain first turn with your triple wonders in your capital!

Screw it! We already know Egypt has Great Library anyway!

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Big Boy Nations
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America (10 Cities)
-Pentagon
-Broadway
-Statue of Liberty
-Hubble Space Telescope

China (10 Cities)
-Great Wall
-Great Firewall
-Terracotta Army
-Porcelain Tower

Russia (20 Cities)
-Kremlin

Brazil (10 Cities)
-Cristo Rendetor

Australia (10 Cities)
-Sydnet Opera House

Arabia (9 Cities)
-Petra
-Hanging Gardens

India (7 Cities)
-Taj Mahal
-Red Fort

[Aztecs] Mexico (7 Cities)
-Chichen Itza

Indonesia (7 Cities)
-Borobudur

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Europe/Africa Nations (7 Cities)
------------------------------------------
United Kingdom
-Stonehenge
-Oxford University
-Big Ben
-Globe Theatre

France
-Eiffel Tower
-Notre Dame
-Louvre

Germany
-Neuschwanstein
-Brandenburg Gate
-Prora

Italy
-Leaning Tower
-Uffizi
-Sistine Chapel

Spain
-Alhambra

Poland
-Krakow Cloth Hall

[Denmark] Nordic Council
-Gripsholm Castle

Greece
-Oracle
-Colossus
-Statue of Zeus

[Ottomans] Turkey
-Temple of Artemis
-Hagia Sophia
-Mausoleum of Halicarnassus

Morocco
-Ait Benhaddou

Egypt
-Great Library
-Great Lighthouse
-Pyramids

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Asian Nations
-------------------
Japan (4 Cities)
-Himeji Castle

Korea (4 Cities)
-Changdeokgung
-Cheomsongdae

______________________

Hold up... what about the other wonders?

Canada, Mali, Cambodia, and Peru-Bolivia are city states, each with their respective wonder as well. (CN Tower, Great Mosque of Djenne, Angkor Wat, Machu Picchu)

Some wonders just weren't meant to be made on turn one so a lot of them are just culture boost buildings essentially. Indonesia pretty much just gets three scouts who happen to be missionaries that can't spread anything.
Balancing overall was completely disregarded. Everyone starts out with broken things going on I just didn't even bother especially since I'm a novice who doesn't know what they're talking about.

Europe is hella crowded, but you can conquer your neighbors and gain their wonders effects much faster than nations outside of Europe. Big nations have lots of resources and are pretty much world powers.

So now the question is... which civs do you want added next if at all? Who will they replace?
6 Comments
amaterachu  [author] 11 Oct, 2023 @ 9:12pm 
Making a remake that will allow for easier city-state conquering (and the satisfaction of gaining a bunch of land or a wonder as a result), and Canada as a playable civ instead of Poland. Due to Poland's removal, Krakow Kloth Hall will also be removed.
Who Canada will be depends on if any new mods are released, especially 3D ones but for now, I've settled with Wilfrid
Many cities have changed around so they don't have an overlapping population, a lot have been removed (city-states should have 4 cities at most, mostly to represent different capitals, but most commonly a city-state will have a singular city).
Europe/Africa Civs (save for Denmark and England) all have 4 cities! England has 5 to carry necessary wonders.
Borders have been altered or refined, mostly with the big nations and city-states to accurately reflect SOME (not all) real borders. Ex: Borders being defined by mountains or rivers instead of me eyeing what Google Maps has, extra land for Australia in the Pacific Islands.
bclund 14 Sep, 2022 @ 6:09pm 
Turkeys ability to found a religion on turn 1 and the many cities close to each other breaks the game. Islam spreads with an insane amount of pressure.
even19391945 6 May, 2022 @ 6:10am 
and I forgot it ,this mod was borke went I play,I don't understand why,please check and fix ,thanks a lot
amaterachu  [author] 5 May, 2022 @ 7:02pm 
@a snail Various mods represent each of those countries. Peru is indeed Inca, Mali is Mansa Musa, I forgot Canada, and Cambodia is Jayavarman. Australia as John Curtin in this one.
@even19391945 I'm sort of working on an update to get rid of the ridiculous amount of cities and might settle on four for the small civs.
even19391945 4 May, 2022 @ 3:51pm 
update please
a snail. 1 May, 2022 @ 9:59pm 
Peru could be represented by the Inca, Mali could be represented by Songhai, Canada could be either the Iroquois or just another America, and Cambodia could be represented by Siam. Also, I'm curious what civ you used for Australia.