Don't Starve

Don't Starve

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Urban Sprawl is Bad
   
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1.291 KB
28 Oct, 2021 @ 2:22pm
8 Dec, 2021 @ 7:18am
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Urban Sprawl is Bad

In 1 collection by Username
hamlet worldgen
5 items
Description
Nobody likes urban spraw, and nobody likes the big empty suburb biomes that generates around the two cities, or the distance you have to travel from the rainforest through the cultivated biomes and then through the suburbs to get to the city, forced by the arrangement where the city has to come after the cultivated biome in world generation. Civilization should be in harmony WITH nature and not in standoff AGAINST or in escape FROM nature. This mod 1) eliminates the suburbs biome and 2) spreads out the cultivated areas across the rainforest and plains. You’ll find the way the biomes mix in more engaging and interesting and stimulating for base building.

UPDATE DECEMBER: piko’s are now guaranteed.
7 Comments
Username  [author] 6 Aug, 2024 @ 9:54pm 
that crash has to do with the pet pest protection i thik
ArielsAwesome 27 Apr, 2024 @ 3:35pm 
Whenever I subscribe to this I get the following error. I don't even get to enable the mod before it happens.

WARNING!
...ods/workshop-1880663516/scripts/prefabs/mosquito.lua:168 : calling 'Collides With' on bad self (number expected, got nil)
LUA ERROR stack traceback:
ArielsAwesome 27 Apr, 2024 @ 3:35pm 
[C]:-1 in (method) Collides With (C) <-1--1>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-1880663516/scripts/prefabs/mosquito.lua:168 in (upvalue) commonfn (Lua) <144-241>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-1880663516/scripts/prefabs/mosquito.lua:244 in (field) fn (Lua) <243-248>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions. lua:137 in () ? (Lua) <126-161> [C]:-1 in (method) Spawn Prefab (C) <-1--1>
This error may have occurred due to a mod you have enabled! You have the following mods enabled:
"Wagstaff Refresh" "Miniature Yurt" "Additional Structures (Hamlet Compatible)" "Crafting Desk" "Wanderer's Portable Pot" "Leafy Food" "Force Biomes" "Hamlet Changes Redux" "Backpack, Amulet and Armor Slots" "Setpiece Config" "9999 Stacks" "Terraformable
XxX 16 Nov, 2021 @ 11:19pm 
城市spraw没人喜欢,没人喜欢大空郊区生物群落产生在两个城市,或者你必须旅行的距离从热带雨林到培养生物群落,然后通过郊区到城市,迫于城市来的安排后培养生物群落在世界的一代。文明应该与自然和谐相处,而不是与自然对峙或逃避自然。这个mod消除了郊区的生物群落,并在雨林和平原上分散了耕地。你会发现生物群落混合的方式更吸引人,有趣和刺激的基地建设。
Whyro 28 Oct, 2021 @ 3:44pm 
oh nice, thanks
Username  [author] 28 Oct, 2021 @ 3:39pm 
yeah i've been doing that myself on my own end, i've changed it so that the palace town spawns with every single shop which makes it a lot more attractive location for base and shopping. the problem is that the way the city builder is written, you'll have to overwrite the entire file to do it, and it won't make a very robust mod. i can tell u how to do it though, you go to the DLC003 folder and then go to scripts/maps and it's the city_builder file and you can change the BUILDING_QUOTAS_1 and BUILDING_QUOTAS_2 to tweak it.
Whyro 28 Oct, 2021 @ 3:36pm 
Can you do a mod that spawns bigger cities? Making them actually like cities rather than a towns.