Mindustry

Mindustry

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Thundermagnet's "Unit Controller - Ignition v3"
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Tags: schematic
File Size
Posted
Updated
11.485 KB
28 Oct, 2021 @ 10:53pm
5 Feb, 2022 @ 10:59pm
4 Change Notes ( view )

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Thundermagnet's "Unit Controller - Ignition v3"

Description
v3 Changelog: Optimized bombing targeting system to maximize damage and increase overall controller speed.

v2 Changelog: Added features #18 and #19.


Features of UCI:

1) Faster than one of Intel's original processors
2) Quadruple large overdriven touchscreen allows full, buttery smooth, and fast control over the system
3) Multiple modes:
5) Collection - Bring units of the chosen type to collect at system
6) Attack - Units follow mouse and fire where you click
7) Defense - Units stay at selected point and auto-hunt enemy units with in range of themselves
8) Multiple adjustable settings
9) Range - How far units stay from the mouse when in either attack or defense mode
10) Healing - Units below full health will automatically find healing and head back to your control when at full health
11) Item Pickup - Units will automatically grab chosen item from the core
12) System Locking - Once locked, system will only respond to touches of the locked player
13) Triple hyper processors handle actual unit control for high responsiveness
14) System boot waits for proper materials to be provided before firing up
15) System will automatically unlock if the controller is no longer valid, for example, died or entered another unit
16) Predictive firing - System handles the math so you can fire at points out of range of the unit - this provides a way to approach a target with FAR more firepower
17) Bomber mode - toggle this to set units to fire on their location at all times (best used for horizon/quad)
18) Unit parking - When in attack mode, a left click for half a second or less will toggle park mode, where units will gather around the selected spot and act as if they are in defense mode until a new left click toggles them back
19) Passive unit flag flushing - When on, the system will now search for units with flags that are no longer in use and automatically set their flag back to 0

...and more! I keep this system ready to go and up to date.

Important note- you cannot rotate this schematic. The touchscreen math uses serious black magic, but not black enough to allow system rotation.

Feel free to ask me any questions you might have in the comments! I am glad to help.
Popular Discussions View All (2)
1
18 Nov, 2021 @ 1:32pm
Unit Controller Update Suggestions
[TC] Toaster Oven
0
10 Jul, 2023 @ 12:32pm
a code
Stultus
26 Comments
Thundermagnet  [author] 7 Aug, 2024 @ 4:02am 
I really stopped playing Mindustry. Erekir sucks, in my opinion. That said, I don’t update any of my projects anymore. Not surprised it crashes.
greg 29 Apr, 2024 @ 7:22am 
instantly crashes
vano_10 25 Mar, 2024 @ 10:30am 
это пиздец
pabloxbebra 10 Nov, 2023 @ 5:40am 
like
Thundermagnet  [author] 13 Aug, 2023 @ 12:33am 
Click what item you want to pickup.
InsaneInferno 4 Aug, 2023 @ 5:56am 
how do you use item pickup
Stavinair Caeruleum 22 Dec, 2022 @ 7:46pm 
unsure how to make the units follow my cursor
𝓦𝓲𝓵𝓭𝓑𝓪𝓻𝓭 18 Dec, 2022 @ 9:00am 
ohhh thanks
Thundermagnet  [author] 18 Dec, 2022 @ 8:35am 
Add water to the top...?
𝓦𝓲𝓵𝓭𝓑𝓪𝓻𝓭 11 Dec, 2022 @ 3:07am 
how do i use it theres no cryofluid