Arma 3
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Dynamic Recon Ops ACE - Altis
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
3.086 MB
29 Oct, 2021 @ 10:32am
7 Jan @ 6:35pm
45 Change Notes ( view )

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Dynamic Recon Ops ACE - Altis

In 1 collection by chazbotic
Dynamic Recon Ops ACE
133 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2640199506

Features

  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.


Updated Features

  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).


Included Fixes

  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.


How to Access ACE Arsenal

  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
Popular Discussions View All (4)
23
9 Oct, 2023 @ 12:44pm
RPT log
Arkblade
0
10 Jan @ 12:18pm
zeus
187
459 Comments
chazbotic  [author] 20 Jul @ 2:37am 
@FlockingDonkey
it could also be a mod on the server is out of date with your client rather than missing. that's caught me out before. happy shooting :)
FlockingDonkey 19 Jul @ 8:09pm 
@chazbotic
I removed all mods and only used the scenario with requirements. It does work not sure which mod was doing it. Thank you for the help!
chazbotic  [author] 19 Jul @ 5:14pm 
@FlockingDonkey
alright, so it's probably something else then if you're familiar with hosting a mission on a dedicated server. there isn't anything in the ACE update that i can see would be stopping this mission from functioning.
FlockingDonkey 19 Jul @ 3:49pm 
@chazbotic
I'm aware about the PBO process for the MPmissions. I had ran multiple of these on different maps. It didn't seem to give issues until after the ace update, but I did not test without mods. I will try that.
chazbotic  [author] 18 Jul @ 10:53pm 
@FlockingDonkey
generally, you should either export the mission as a pbo, or get the pbo from your steam workshop directory (usually C:\Steam\steamapps\workshop\content\107410\2640199506 but this varies based on where you installed steam).

the mission has no special properties that make it incompatible with hosting, and appearing in the mission list generally means you are missing an addon or map or something if it's missing, or unable to load because you haven't configured your server to host unpacked data. by default, arma 3 mpmissions are packed in "pbo" files.
FlockingDonkey 18 Jul @ 2:38pm 
@chazbotic
I may be do something wrong for this. Every time I put it on the server it's not recognized, it just says the title. in the server it says not found. I tried regular DRO and worked.
chazbotic  [author] 17 Jul @ 10:41pm 
@FlockingDonkey
I'll try to get to it, unfortunately work has been keeping me busy and i have to prioritize that. is there something specifically not working with the ACE update?
FlockingDonkey 17 Jul @ 5:15pm 
Could you please update these for the recent ACE update? I've launched a lot of other game scenarios but his has issues after the update. Thanks for the great work, we're bored without these.
chazbotic  [author] 20 May @ 1:03am 
@Max Headroom
sure thing, although be aware that doing so changes the weather and sun/moon cycle a bit since Arma 3 calculates it dynamically.
Max Headroom 19 May @ 10:59pm 
When you have time on working on the module could you add a system so we can mess with the year on the date options ? it's for flavor only so every op inst in 2025 on every map, thanks ¹¹