Arma 3
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Dynamic Recon Ops ACE - Tanoa
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.084 MB
29 Oct, 2021 @ 10:46am
7 Jan @ 6:38pm
39 Change Notes ( view )
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Dynamic Recon Ops ACE - Tanoa

In 1 collection by chazbotic
Dynamic Recon Ops ACE
133 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2640199506

Features

  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.


Updated Features

  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).


Included Fixes

  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.


How to Access ACE Arsenal

  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
50 Comments
chazbotic  [author] 27 Dec, 2024 @ 10:26pm 
@[ACPL] Jon_Gra_TTV
steam workshop subscribed missions are stored in pbo format in \Steam\userdata\<your_user_id>\ugc\referenced

find the workshop subscription ID for the mission you want or search through the folders for it. the pbo is already in an exportable format that can be copied directly to a server's mpmissions folder.

this is somewhat of a hold over from when steam workshop was first integrated with arma 3 and isn't the permanent location for the mission files, but at the moment of download, this is where it is stored.

as for fixing locations, yes, i do this for some of the DRO WW2 maps that lack location data. it's just a bit tedious is all.
[ACPL] Jon 27 Dec, 2024 @ 5:48am 
With DB repo you also wouldn't have to keep a changelog (which I assume would be needed for say, a GitHub repo), it'd just be a shortcut for server admins so they don't have to do what's listed below to be able to host the mission.

And thanks for trying with Farabad.

If it still lacks location data, can it be mitigated in any way?
[ACPL] Jon 27 Dec, 2024 @ 5:45am 
You could possibly just set Dropbox repo to "published folder" and it would solve the prob? As in you'd most likely just have to hit "update" once in a while and that's it.

DB offers 2 GB's for free.

Right now to get these missions on our Dedicated Server I have to:
1 - start a lan server
2 - start every single mission I want to download
3 - go to the "saved" directory and find the correct folder
4 - copy and properly rename the "mission.pbo" inside
5 - copy that mission.pbo to the dedicated server's MPmission folder

That times say 30 missions times every update... rather time consuming.

Pls tell me if there's a simplier way.
chazbotic  [author] 26 Dec, 2024 @ 10:26pm 
@[ACPL] Jon_Gra_TTV sure i can make a port to Farabad, i think when i last looked at the map a year ago it was unfinished and lacked any location data i could use for generating an AO.

as for zipping and uploading to google drive, it would be annoying to manage another repo more than the current ones (steam, archive folder, published folder, and indev folder) given they would probably need to be updated in sync with the steam versions, or if versioning is enabled i would need to include better versioning metadata or have enough online storage for several GB worth of data.
[ACPL] Jon 26 Dec, 2024 @ 8:48am 
I also just realized there's no ACE DRO for Farabad, could you make one?

Farabad is a part of Global Ops Terrain Pack, it also has Isla Pera and Fjord.

Oh, and merry xmas Chaz and thank you for your work so far.
[ACPL] Jon 26 Dec, 2024 @ 8:41am 
Any chance you could provide these missions in a single or several 7zip files hosted on say, Google Drive or Dropbox? If a few, then let's say: DRO_vanilla_maps, DRO_cup_maps, DRO_custom_a2maps, DRO_custom_a3maps, etc.
SpaceGhost 30 Apr, 2024 @ 3:02pm 
Beautiful! Thanks!
chazbotic  [author] 30 Apr, 2024 @ 2:25pm 
chazbotic  [author] 30 Apr, 2024 @ 1:58pm 
@SpaceGhost
it's possible to port it like any other DRO mission, however some maps require additional work. i some time after lunch today, so i'll add Yulakia in a couple hours.
SpaceGhost 30 Apr, 2024 @ 1:39pm 
hey chaz, are we able to port your version ourselves or would it require some special voodoo magic to do? I want to port to the new Yulakia map.