Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Somebody else running a cremation mod that no longer exists, deleted the mod which broke the mod id. Mod manager and even the vanilla server host options would still allow me to load the mod, but for its mod id it would look it up, fail and try and use url='https..' which broke when the game read the file, causing the mod id list to die at "url."
So, if somebody deletes a mod between the time you first subscribed and loaded it into the game, this could happen to anybody and any mod lol. woof. I don't think it could really cause issues after a save is already started though.