Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Hammerhead: Nuclear Gunship
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File Size
Posted
Updated
22.170 MB
30 Oct, 2021 @ 12:37pm
20 May, 2022 @ 9:42pm
35 Change Notes ( view )

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Hammerhead: Nuclear Gunship

Description
Note: Requires Mission spawning, still WIP, does not work with auto physics

Instructions:

  • Entrance:
    -There is a button on the backside of the 'nose' section that will deploy a lift.

  • Gunner/Radar:
    --Enable Gunner
    --Set zoom for map and cameras
    --Color of blips is as follows: More red = Older, More green = more times that signal has been detected in a row. For example, a red blip is old and has only been detected once. A green blip is new and has been detected multiple times. A yellow blip is old but has been detected multiple times. A black blip is new and has not been detected before.
    --Blips point up or down to show altitude relative to the vehicle, or a dot to show that the blip is within 15m of vertical distance (Blips that are further away are less accurate)
    --Press 'E' on the weapons radar screen to select a target, or enable auto aim.
    --All enabled guns will fire when space is pressed.
    --The rotary turrets have a range of 1.5km
    --The heavy turret has a range of 1.8km

  • Workbench Modding:
    In steam, right click stormworks, select properties, select local files, select browse. Open the folder labeled 'rom', then 'data', then 'tiles'. Locate the file 'island_15.xml'. Make a copy of this file in the event something goes wrong and you need to restore it. (You can also verify integrity of game files through steam to restore the original file) Open it with a text editor (I use notepad ++). Locate the 'edit_areas' wrapper, and the first item in it should have an 'id' of 'hangar_edit'. Replace that edit area with the following code: <edit_area id="hangar_edit" parent_id="" purchase_interactable_id="" seasonal_flags="0" grid_size="0" is_static="false" default_vehicle="" spawned_static_vehicle_id="0" is_invisible_vehicle="false">
    <transform 00="-0" 01="-0" 02="-1" 03="0" 10="0" 11="1" 12="-0" 13="0" 20="1" 21="0" 22="-0" 23="0" 30="-261.141724" 31="9.983086" 32="50.973915" 33="1"/>
    <size x="45" y="45" z="250"/>
    </edit_area>
195 Comments
cwcodemaker 19 May @ 5:31am 
saying this to other people: When you spawn this build. its too much for stormworks, so stormworks removes all of the other merging. and the nuclear reactor uses this to insert the nuclear fuel rods. this is 2 years old. the new game will not work with this
TenaciousJP 20 Nov, 2024 @ 5:18pm 
the reactor breaks on spawn please please fix
Phoenix 30 Jul, 2024 @ 10:17am 
please fix this, there's something wrong with the reactor that causes a meltdown on startup
Bouncy 27 May, 2024 @ 7:39pm 
The alarm went off but nothin is damaged
kspcreator88 12 May, 2024 @ 12:10pm 
where do you spawn this? its too big
kspcreator88 12 May, 2024 @ 12:09pm 
picasso
kspcreator88 12 May, 2024 @ 12:09pm 
its obese and i like it
kspcreator88 12 May, 2024 @ 12:09pm 
why is it so FAT tho
kspcreator88 12 May, 2024 @ 12:07pm 
4 letters, one word. s e x y.
ckn0779 12 Apr, 2024 @ 1:09pm 
Can you make cargo compare for this and something to load it