Arma 3
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Dynamic Recon Ops ACE - Takistan
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
3.076 MB
31 Oct, 2021 @ 8:05pm
7 Jan @ 6:52pm
34 Change Notes ( view )

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Dynamic Recon Ops ACE - Takistan

In 1 collection by chazbotic
Dynamic Recon Ops ACE
133 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2640199506

Features
  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.

Updated Features
  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).

Included Fixes
  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.

How to Access ACE Arsenal
  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
12 Comments
chazbotic  [author] 14 Nov, 2023 @ 10:42pm 
@Komodo
ACE interact with an AI group member during the team planning period and you can customize their loadout with ACE. this is illustrated in the preview images for this (and other) DRO ACE missions.
Komodo 14 Nov, 2023 @ 4:16pm 
can also use the ACE Arsenal to set up the kits of the AI in my squad?
chazbotic  [author] 12 Nov, 2023 @ 9:11pm 
@SoggyBiscuit
be sure that if you have ACE Advanced Fatigue loaded, that "stamina" option is enabled.

if you have played older versions of DRO, when the mission is being configured for factions, objectives, et c on the "information" tab there is a button to reset all options to default - try clicking this button and waiting a few seconds, then set up the mission normally. this writes default values to your profile in case something got wrong somewhere.
Chance 12 Nov, 2023 @ 1:54pm 
I have C2 running, but my AI squad gets stuck in place as soon as I load in. If I insert by helo, they get stuck in the sitting position and cannot move. Anyone else or is this something on my end?
chazbotic  [author] 11 Apr, 2023 @ 6:57pm 
@Azure
can you send me the RPT for that mission? either use pastebin or upload it somewhere i can see it. the helicopter is programmed to land at an open spot at the LZ, and wait for any players and squad members to exit. once that happens, the helo should take off to a new way point and despawn.

it might be possible that a way point is super duper close to the edge of a map where it could despawn prematurely, or if there are mods that mess with how groups and handled by the game that could also cause a premature takeoff.
Vazernaf. 10 Jan, 2022 @ 1:47am 
Thank you
chazbotic  [author] 10 Jan, 2022 @ 12:58am 
@Vazernaf
you can also use something like {LINK REMOVED} and the page URL of this mission to get a zip file with the pbo. this is probably the easiest method, but doesn't work with all addons, and has some file size restrictions.
chazbotic  [author] 10 Jan, 2022 @ 12:56am 
@Vazernaf
it will appear in ~\Steam\steamapps\workshop\content\107410\# where ~ is your steam installation directory, and # is the workshop ID (you can also sort by date modified). for example, this Takistan version is ID 2642803141.

inside that folder is a bin (binary) file. rename this file to something like ``Dynamic-Recon-Ops-ACE-Takistan.Takistan.pbo`` to get the resulting pbo file. note that you are changing the file type from binary (.bin) to packed bank of files (.pbo). after doing so, you can then treat the mission as any other pbo.
Vazernaf. 10 Jan, 2022 @ 12:06am 
Is there a pbo for this? i want to put it on my server for me and my other mate?
Rex501 14 Dec, 2021 @ 2:19am 
It did thank you very much