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a little bit, i'm much more familiar with C and enfusion has a lot more C-like syntax which makes making mods easier, but you have to build many functions yourself which is time consuming. libraries save time after all lol and RV has a lot of functions just imported via classes and in the config for easy use. half dozen of one and six of the other basically. it's much easier to use the editor and make scenarios and add models and sounds and stuff in enfusion though - so while it's a bit tedious it's both easier and much better control for the programmer and modder to get new stuff in than in RV.
And thanks for what you have done for Arma 3.
i fixed a few bugs so it should be more reliable, but it's still functional in SP only due to lack of free time on my part between work and more work irl unfortunately.
supports are currently only functional in SP, or self-hosted MP. they do not work in dedicated server. i am working on rewriting the supports subsystems but i do not have an estimate for this.
Now to investigate whether Artillery and CAS work (something else that hasn't worked for us in DRO missions)... :)
other players shouldn't be necessary, the team respawn function is based on groups, whether player or AI doesn't matter. after the mission starts and the players inserted into the AO, getMarkerPos should return the position of the respawn marker which is updated every 10 seconds, but for you its an empty string (strange since it would in theory be an empty array if anything, not a string). note that this marker does not exist at the team planning area, it is only created after insertion into the AO.
i haven't been able to duplicate the issue with the Team respawn position except if there are JIP players that are not in the group when the marker position is updated. the other issue you mentioned i know is directly caused by stamina/ACE medical settings being mismatched with the DRO expectations (either ACE medical and DRO revive are enabled at the same time, or stamina is disabled while ACE advanced fatigue is enabled, or both).
Haven't had a chance to pull another player on yet, but hopefully tomorrow I can test that.