Total War: WARHAMMER II

Total War: WARHAMMER II

45 ratings
Anti-Sack Abuse
   
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Tags: mod, Campaign
File Size
Posted
Updated
478.061 KB
2 Nov, 2021 @ 2:37pm
25 Nov, 2021 @ 11:36am
2 Change Notes ( view )

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Anti-Sack Abuse

In 1 collection by prop joe
Prop Joe Mods
58 items
Description
This mod prevents the player from repeatedly sacking the same settlement by applying a minimum cooldown between sacks. If a settlement gets occupied by a new owner or gets razed and resettled the cooldown gets removed.

Using the Mod Configuration Tool you can adjust the cooldown duration, default is 2 turns where you cannot sack the same settlement.

Compatibility:
Compatible with literally everything, since this is a script mod.
Should work in Multiplayer.

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7 Comments
prop joe  [author] 25 Nov, 2021 @ 11:39am 
Updated:
internal script edit, no changes to how the mod functions
RexJayden 7 Nov, 2021 @ 11:12am 
I think this mod is needed, but it should also apply to the AI. Nonetheless, thank you! :peace_hoi:
Pyrodysseus 4 Nov, 2021 @ 7:53pm 
Ramirez, mods allow it to affect AI as well. That way it becomes part of game design and not just a handicap
anubis 4 Nov, 2021 @ 2:04pm 
Очень знакомый плакат из моего детства (Великий СССР)
Ardariel 2 Nov, 2021 @ 10:12pm 
It can be useful for HtH plays.
Green Ramirez 2 Nov, 2021 @ 6:43pm 
Mods like these are funny becase you could just not do it, right? But I guess people can't help cheesing the game, but they realise they are spoiling the experience for themselves.
BOOMSLANG 2 Nov, 2021 @ 6:04pm 
So funny, I was just thinking about this while playing Noct. and sacking the snot out of the high elves for extra levels.