Barotrauma

Barotrauma

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Prelsync HT-20X1
   
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1.734 MB
2 Nov, 2021 @ 7:05pm
11 Nov, 2021 @ 6:05pm
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Prelsync HT-20X1

Description
An experimental refit designed to replace the aging Prelsync 12M class sub, as well as fix the 12M's ballast breach weakness. With the new designation Prelsync Experimental Heavy Transport. Produced in small numbers by the Jovian Separatists.

Featuring a storage capacity many times larger than most if not all other subs of a similar size and larger (exact estimate being 58 crates worth of crate storage, 22 large steel cabinets of primary storage, 15 tank storage slots, 7 dive suit lockers, 8 weapon/tool racks, 10 ammunition storage shelf's, 4 railgun shell storage racks, 19 other various storage containers, and 2 medical cabinets).

2 additional hardpoints and a new balast and bilge system exist in this model. Limited field testing has shown promising results so far.




U1: Added more ammunition storage in the ballast.
U2: fixed AI waypoints in the gunnery area, weapon racks added in secondary cargo area, small tweaks overall.

U3: reworked entire AI waypoint layout (as close to the waypoint layout on the 12M as possible since that one worked better), added crawl space doors leading to the bilge tanks (Mainly for hull repairs, Crew AI will not use these), moved loading hardpoints all into the same room for ease of reloading, removed duct that was draining water into the secondary gunnery room, added flood control in command room to close off areas of the sub that get flooded often. bilge pump added to artifact room since that somehow slows down the sub when flooded, minor visual things added.

U4: Had to lock the 4 main turrets as for some reason when it was possible to switch them for other turrets, it made it impossible to mount a turret on the bottom hardpoint, Also rewired the hardpoints as it turns out relays even when connected to a supercapacitor will not work for powering turrets, so I had to add another.

U5: undid update 4, as far as I can tell you can only have 2 hardpoints on a sub, so I re-enabled swapping for the 4 main turrets and placed a pulse laser turret where the bottom hardpoint was, removed flood control because it was actually making flooding worse, other small changes like reducing the number of shotgun shells the sub starts off with.

U6: turns out those large storage unit things do not work as wet storage, so Iv'e moved them into the Primary cargo area at the front of the sub.

U7: the ships super capacitors can now support a single railgun at the front of the sub (should one be fitted to that hardpoint), However only the front hardpoint will properly power one. The top and bottom hardpoints can power everything but railguns.
2 Comments
Com_turtle  [author] 3 Nov, 2021 @ 8:50am 
There is, top center room of the sub with the windows. right where the toxin cabinet and glowing medical box is. Its kinda obscured by the computers and other storage but you should still be able to interact with it.
Bucholz 3 Nov, 2021 @ 1:59am 
Is there a medical fabricator?