Stormworks: Build and Rescue

Stormworks: Build and Rescue

203 ratings
[DLC] CL4 "L'immortel" Class Light Cruiser
5
2
2
2
3
4
4
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.506 MB
3 Nov, 2021 @ 3:16am
6 Nov, 2021 @ 12:24pm
2 Change Notes ( view )

Subscribe to download
[DLC] CL4 "L'immortel" Class Light Cruiser

Description
CL4 "L'immortel" Class Light Cruiser
Fictional French light cruiser that earned its immortal reputation by returning to port after multiple storms and Megalodon attacks.

Don't forget to like if you do :)




Features
  • Top speed 33knots, Cruise speed 20 knots.
  • Full interior
  • Auto pilot
  • Coincidence/Optical Range Finder
  • 3 x Triple battle canon turrets
  • 5 x Quad machingun turrets
  • 4 x 3 large cylinders modular engines
  • 2 Life boat
  • Radio/Video equipment
  • Anchor
  • Tow winch
  • Flood Pump
  • Search lights

How to use
Controls
This ship use a diesel-eletric engine. Turn all engines on using the big button to the right of the helm or one after the others with the small button above it (Keep pressed). You can change the electric motors throttle using the W/S input or the throttle to the right. Breakers can be found on the bridge under the stairs.


The batteries are automaticaly managed but there are 2 management modes:
Default
The engines will idle while the batteries are above 80%. If below that value, the engines will kick off and run at full power until it reach 99% or the engines reach critical temperatures.

Stabilized
The engines will stay at mid/high power without taking into account of batterie level or temperature.


You can turn the key to the right to enable gearbox. The ship will be faster but that speed will depend on the engines status. The batteries will decrease even if the engines are at full power.

Turrets
All turrets use a master-slave system, any turret can become the master, others will aim at the same point.

Main turrets are automaticaly reloaded.

It's better to use inf ammo to use the AA.

Radio
Frequencies (ship's radio, short range)
0: Radio Operator
1: Brigde
2: Engines Room
3-5: Turrets
6: Back Storage
7: Bedroom

Small Radio
7 small radio can be found inside the ship which use different frequencies that can be found above. You can change the frequency with the keypad and transmit audio by pressing the button.

Operator
The radio operator located on the brigde have acces to 2 routing system. Theses system allow the operator to route a conversation between an external radio and one of the ship's radio.
Routing External Receive(RER) The frequency used to listen from the external source.
Routing External Transmit(RET) The frequency used to transmit to the external source.
Routing Internal Receive(RIR) The frequency used to listen from the ship's radio.
Routing Internal Transmit(RIT) The frequency used to transmit to the ship's radio.

For exemple: The bridge need to talk to an other CL4 ship's radio operator:
RER(us): 1001
RET(us): 2001
RIR(us): 1000
RIT(us): 1 (bridge)
Brigde small radio: 1000

RER(other): 2001
RET(other): 1001
RIR(other): 2000
RIT(other): 0 (radio operator)
Operator radio: 2000


Range Finder
The range finder is located on the brige. You can change the vertical and horizontal direction of the range finder to look at the target with the two throttle on the table. Zoom on the target using the FOV throttle. You should see the target splitted in 2 misaligned image. Then use the angle throttle to align the two image of the target. When aligned, look at the displayed range.

The range finder camera have a single-plane stabilizer.

History
Since the update 1.1.2 and the arrival of the modular engines, the French Navy has sought to develop a new light cruiser to replace the previous aging models.

The development of the CL4 began some time later with the objective of creating a boat capable of resisting Megalodon attacks and future weapons. Indeed, rumors about a Weapon DLC project pushed the government to develop a more resistant ship in anticipation of new weapons. "If the ship can survive multiple Megalodon attacks, it should survive future projectiles." - someone important.

During performance tests on the high seas, the boat was surprised by the repeated attacks of a Megalodon. But despite a dozen hits and a fire in the engine compartment, the boat stayed afloat and managed to return to port by itself. Later, during new tests, a navigation error caused the boat to go over a bridge before falling back into the sea. This incident caused heavy damage to the hull and a fire. By the time the crew recovered, the fire had spread and the ship lost control. However, the crew managed to extinguish the fire before the ship could sink. After towing the ship back to port, it was repaired. These events allowed him to obtain the reputation of "immortal".

The ship was modernized after the weapon DLC to use real guns while keeping it's reputation.

Notes
  • Avoid large wave as this ship isn't stabilized and will tilt a lot.

Workshop content
52 Comments
geographyRyan_YT 5 Aug, 2024 @ 6:28pm 
It lags like hell. Where do I turn off all the lights that are on by default? I've never lagged in this game before (using much larger ships) and my computer is pretty good.
› Jeff750 29 Apr, 2024 @ 6:35pm 
is there a sink buton
Miirym 5 Nov, 2023 @ 2:24pm 
Awesome ship! Have been retrofitting it over time. Centralized radar assisted main gun fire control makes hits at max range a breeze. Nuclear reactor + 6 electric motors makes it push 50 knots.
3 double barrel LAC turrets as automated CIWS shred everything. (Ammo 1k/turret + 3k reserve)
There was once a Megalodon. I pumped 1500 LAC rounds into it. It was dead. The End.

@WedooPlays Yes the System and backup batteries are quite exposed back there, but there is a breaker on the bridge that links primary and secondary systems, activating that should do the trick.
puipuix  [author] 18 Oct, 2023 @ 12:38pm 
Feel free to edit/update it
WOLFIE 18 Oct, 2023 @ 10:05am 
♾️/10 greatest cruiser on workshop! can i edit and re upload if its fine with you
EafMelody 14 Oct, 2023 @ 7:31am 
Evrey time I battle the megladon :steammocking:the megladon always hits this one place that shuts down the whole ship instantly… and subsequently losing power to almost evrey important system… great ship but as long as your not fighting a megladon you are fine
puipuix  [author] 13 Oct, 2023 @ 12:15pm 
Fixed by devs !
puipuix  [author] 12 Oct, 2023 @ 3:49pm 
Might be fixable... Maybe the door glitch can solve it, unless it's too heavy to float
timobecher 12 Oct, 2023 @ 1:48pm 
Awesome Ship.
Sadly Broken by V.1.9.0.
I really hope the Devs make it optional
LiberalTears 24 Aug, 2023 @ 9:00pm 
this would be a really good ship for PVE against the ai if you just added a bit more armor

like i went against 1 or 2 ai ships and it only took a couple cannon rounds and sunk