Arma 3
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AH-1 Cobra : Khe Sanh '68
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air
Scenario Map: Khe Sanh
File Size
Posted
Updated
4.334 MB
3 Nov, 2021 @ 10:51am
11 Nov, 2021 @ 8:09am
6 Change Notes ( view )
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AH-1 Cobra : Khe Sanh '68

Description
You play as Anthony Cumia, a hotshot AH-1 Cobra pilot and a silver tongue devil. Khe San NWA assets need to be destroyed on the ASAP and you are the man tasked with the job by the CIA. Element of suprise is on your side so act quick before the anti air measures target your ass and shoot you down. And remember, listen to your spotter and you just might get home in one piece.

Video of the full mission playthrough is featured above.

Mission length +- 20 min.

From the maker:
Arcade style mission with clear and simple objectives (provided using contextual sound cues). I made it is easy to give the player impression of beign a bad ass pilot (like in Heliborne game).

Important:
You need to enable waypoints in Arma 3 settings (the mission requires that to function).

DLC:
The mission is built using 'S.O.G. Prairie Fire'.

Known bugs:
There is a small chance of helicopter beign stuck at take off. Restart the mission and try again (it will pass).
8 Comments
Komodo 14 Sep, 2024 @ 6:01pm 
bruh this was hilarious and fun
great heli practice, i forget how good are SOG helis

ty
Perk Duck 28 Nov, 2023 @ 1:07pm 
CO-OP version plz?
Horsemen Juan 8 Mar, 2022 @ 11:29pm 
I wish I got 60 fps
Jarhead0331 14 Jan, 2022 @ 1:46pm 
I'll tell him about this mission. He will get a kick out of it.
Verthex  [author] 14 Jan, 2022 @ 1:41pm 
Anthony cracks me up, had to use him in a mission :)
Jarhead0331 14 Jan, 2022 @ 1:05pm 
LOL! Anthony Cumia!? Does he take off from the Compound? Is Opie working for the VC?
Verthex  [author] 11 Nov, 2021 @ 8:10am 
Thank you for nice comment and useful feedback. I just updated the scenario with auto re-arm station at base (+ mark on map).
sean.eric.callaghan 11 Nov, 2021 @ 5:55am 
Fun mission! Definitely capture the atmosphere you were looking for.

1. If stuck on takeoff, I find that, rather than restarting, I dump collective and land, then try again. Might take 3 x, but I get airborne.

2. Also, a request: could you someday add a helo re-arming script? Lots of targets, eat up ammo fast! Again, cool mission!