Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Investigating the Kult of Kuthulu
   
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3 Nov, 2021 @ 12:28pm
3 Nov, 2021 @ 6:57pm
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Investigating the Kult of Kuthulu

Description
Your party was recently recruited by the Legacy Council. Your first mission is to investigate rumours of a cult that is recruiting near Caer Lem and report your findings.

1. Designed for a party of 4, level 1 to 3, not suitable for soloing.
2. Lock picks are available for parties without them.
3. My updated entry for Sir Madness TV's CODM competition.
4. Updated to use some new features of version 1.2.9
5. There is a simple puzzle to solve to get to the hidden, final room. Make sure you prepare before entering it.
21 Comments
tcpipnut 1 Mar @ 9:34am 
Thank you for the excellent short module! I took a few breaks during my playthrough and completed it in just under three hours. I had recently finished the NWN: EE version of "N1 - Against the Cult of the Reptile God" (which was fantastic!) and was looking for a short Solasta module to play. This was perfect. I started at level 1 and ended at level 3 with a Fighter, Cleric, Ranger, and Sorcerer.
Cervando  [author] 10 Feb @ 8:19pm 
Thanks taoistarts. I did intend to expand this into a series of interlocking modules, but instead I used my next, competition-enty module to inspire a campaign, as it felt more original than this one. I have started it, but it's some way from being finished, as I had another large campaign the go.
Cervando  [author] 10 Feb @ 8:15pm 
Thank you very much WalterJabsco. I had fun creating it, even though it was rushed due to the competition deadline and my other commitments.

I have a couple of other modules up and I have two huge levels of a campaign that is on hold, due to burnout and lack of time.

I was a beta tester for the game, involved mainly with the player creation tools and TA were absolutely amazing at listening to our feedback and suggestions. However, the testing and judging of Sir Madnesses later competitions, in which I had to test over 30 modules burnt me out. Sadly with work I have less free time than I did, but I hope to finish my campaign eventually.
Cervando  [author] 10 Feb @ 8:07pm 
Thanks 空.明. As it was created as a very small dungeon for s competition I had to keep it brief, but at the same time I did try and make it unique. It was written a long time ago, before many of the recent changes, and had I made it more recently I would have incorporated more checks for sure, but as Sir Madness will tell you, I was rushing to get this finished by the deadline.
taoistarts 22 Jan @ 4:25am 
Very enjoyable. Great dungeon design. I loved every bit of it. Any plans on doing a follow up? I'd love to continue this story and see what other devious designs you can incorporate.
WalterJabsco 7 May, 2024 @ 2:43am 
A fun quick module. I really liked the dungeon setup, it was much more interesting than most others. I will definitely be looking to play your other modules. Great job!
空.明 9 Jan, 2024 @ 8:46pm 
only one feedback though, I feel there is a missed opportunity here to incorporate more ability checks like perception, nature etc. I think allowing the party to pick up clues like footprints or breathing around the corner etc rewards good team design. :)
空.明 9 Jan, 2024 @ 8:45pm 
I really LOVE this campaign! I started with a new level 1 squad of four, a theifling leading 3 halflings and it was a lot of surprises and fun. I love how you manage the levelling of the campaign where we get to spend significant time at level 1 before moving to level 2. Those fights at level 1 were my most memorable. I like that you also designed for louder approaches or stealth approach. The dungeon design is atmospheric and a lot of heart. I played on authentic and LOVE it! Are you making more adventures?
Cervando  [author] 23 Jan, 2023 @ 9:16am 
Hi Mirrored Way. The guideline was for starting levels, depending on the players experience. It's designed to be for more experienced players, so for them level 1. For very new players,I would suggest level 3, as some fights can be tough and I used some tricks to provide surprises for those not paying attention. I personally think most players can manage starting at level 1on authentic difficulty. For instance, when I entered it in for a competition, the YouTuber Sir Madness TV struggled with the puzzle room, although others haven't, and he stumbled into the boss room without realising I had placed an illusionary wall, getting wiped out in the process, as he hadn't paid attention to the clues, nor rested and prepared beforehand. I have changed the puzzle room, so there is an alternative escape route for those unable to solve the puzzle. The vast majority of feedback form Discord and playtesters has been very positive. I hope you like it.
LaughingThunder 22 Jan, 2023 @ 2:34pm 
When you say "1 to 3," do you mean that the starting level is 1 and expected ending level is 3?