Barotrauma

Barotrauma

38 ratings
Semipalatinsk "diving fortress" submarine
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
320.908 KB
5 Nov, 2021 @ 9:22pm
16 Oct, 2022 @ 2:21pm
21 Change Notes ( view )

Subscribe to download
Semipalatinsk "diving fortress" submarine

Description


[Submarine is still in test, any feedback is welcome!]

---INCOMING TRANSMISSION---

GREETINGS, COMRADE!

THE CREW REPORTS - ALL THE SCOUNDRELS ARE CAPTURED AND EXECUTED, THE SHIP IS ON ALERT, THE SAILORS ARE INSPIRED AND READY TO START A CRUSADE AGAINST DECEIVERS AND LIARS!
WE THREW OFF OUR CHAINS, READY TO SET SAIL, COUNCIL OF SAILORS AND SOLDIERS HAVE CHOSEN YOU AS CAPTAIN, LEAD US TO FREEDOM OR DEATH!

--TRANSMISSION ENDING---

Semipalatinsk is a big (43x12 meters) Heavy submarine, created as a universal vessel for both cargo, attack and deepdiving purposes. Without any complicated special systems, drones or other, its much better than any default submarine, making Semipalatinsk perfect choice for new or amateur sailors, enjoying adventure with comfort.

STATISTICS:

Maneuverability: 8/10
Firepower: 8/10
Gun angles: 9/10
Comfort: 9/10
Cargo: 56 crates
Crew: 5 to 10 members.

Includes some useful features, such as:
  • Encounter alarm button at commander's room, making able to quickly mobilize crew for alien invasion;

  • "Turn off reactor" button;

  • Batteries switch - Turning on batteries also turning off all unimportant systems, such as light, outside projectors and oxygen tanks autofill, fabricators and deconstructors, so you can be "in stealth mode" for longer;

  • Oxygen tank lockers and Diving suit lockers are connected to the submarine vent system and refilling ballons and suits automatically, if power is on;

  • "Ballast drainging" button for emergency maneuvers;

  • Fabricator is connected to the nearby material locker in the engineering room;

  • Medical Fabricator connected to the material locker in the medbay;

  • Large Cargo capacity up to 56 crates distributed throughout the vessel;

  • All of batteries, superconducers and fuse boxes are in the same soom, easy to repair;

  • Reactor toom connected with Engine room, for faster repairing;

  • Brig for for guilty crew members;

  • Comfortable quarters;

  • Huge armory, especially for vessel guns;

  • Small but sufficient starting loot, making it exciting to progress through the compaign;

  • Signs system for easier navigation through the rooms;

9 Comments
ebalsya 23 Feb, 2024 @ 2:04am 
есть какие-то шансы, что подлодка будет переработана под новые хардпоинты?

обновления баротравмы сделали так, что на обычный слот турели нельзя поставить рельсотрон и прочие тяжелые вооружения
(может, добавить просто пару больших хардпоинтов чтобы можно было выставить рельсы?)

сам я в эдиторе не шарю, но был бы премного благодарен!
老E 16 Nov, 2021 @ 5:47am 
Comrade you did a great job, good thing to have this submarine to get those capitalism.
ottoH12  [author] 15 Nov, 2021 @ 3:21am 
Посмотрим, конечно, но по опыту игры в команде из пяти человек у нас все вполне окей. Пожаров не было, портятся максимум 2 щитка из 5. Пожар можно устроить только если включен и реактор и батареи одновременно
ebalsya 15 Nov, 2021 @ 12:57am 
Привет.
Друг, шарящий в подлодках, сказал, что у тебя на лодке очень сильно горят щитки(это правда, они очень быстро сгорают при любых перемещениях подлодки и включенных фабрикаторах/деконструкторах) из-за неправильно подключенных батарей. Попробуй это пофиксить.
cantbereal 14 Nov, 2021 @ 6:11am 
Kazakhstan alga!
ottoH12  [author] 11 Nov, 2021 @ 1:16pm 
UPDATE:
Ballast A and cargo room (Bilge) was swapped, Access to cargo room is quicker now while looting.
New Ballast A room is bigger, so maximum diving speed raised from 12 to 14.
Supplies room was changed to bedroom to keep cargo capacity at 56 (cargo room is bigger now). Supplies crate spawnpoint moved to Arsenal. Any items and ammoboxes/rails wil spawn at arsenal now.
Small item depth and ingame-editing fixes.
ottoH12  [author] 7 Nov, 2021 @ 12:57pm 
Almost all small bugs fixed and improvements done. Changed gun positions for better angles, added some decorations, emergency warning for reactor overheat at commander's screen, optimised hull boxes, lights and so on. Need a great testing for fixing all of bot waypoints bugs.
ottoH12  [author] 7 Nov, 2021 @ 3:34am 
Yes it is, I did about 8 missions solo with bots. But sometimes they are stuck at the doorways. Passenger spawnpoint are in the prison xD Spawnpoints is one of the problems I'm currently fixing
Bucholz 6 Nov, 2021 @ 10:54pm 
Is she "bots friendly"? Also, where are the passenger and prisoner spawnpoints?
56 crates... Holy shit... Thanks :)