Space Engineers

Space Engineers

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(Severely outdated) Delta Systems Technology Corporation Destiny Class Carrier/Flagship
   
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28 May, 2014 @ 6:25pm
29 May, 2014 @ 12:27pm
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(Severely outdated) Delta Systems Technology Corporation Destiny Class Carrier/Flagship

Description
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Hello! I'm Tibbs_Mclaire. Thank you for choosing DSTC for your ship needs.

I give you the Destiny class. The largest ship in the DSTC fleet. Often serving as a combat carrier and as our command headquarters during times of conflict, And serving as a ship of diplomacy during peacetime this ship has seen a fair bit of action in her time. Now finally retired she is now de-classified to the community for free use.

This ship is original concept Port over from Starmade (I built the destiny class there as well) . I built this ship with the idea that I wanted a ship that was original. Not a copy. that would suit the needs of a super carrier while staying true to DSTC designs (Trademark forked hull design, overhanging bridge layout, Sleek streamlined design). The result was this and I could not be happier with the result.

This is a ship that is not meant for front-line combat however creative reverse-engineering could turn this ship into a battleship or dreadnought ill leave it to the community to muddle around with it and see what they can do with this.

I give full permissions to include this ship in any other publications however Credit MUST be given
I give full permissions to modify and change this ship but again credit MUST be given if published.

DISCLAIMER: This is a Huge ship low end computers not advised (at least until game optimizations occur. download at your own discretion

DISCLAIMER: This ship has been in combat many times. it may have some minor damage from such engagements we overlooked during the final decommissioning however damage should be minor dents therefore not impact the performance of the ship.


-Fully completed interior, with rooms left empty for your own use.

-Massive hangar bay that spans from the bow to stern of the ship

-Fully operational Manufacturing facility for production of items

-One primary bridge for standard day-to-day operations and one armored battle bridge for when things get hot

-Fully Operational Gravity propulsion drive for cruise control and energy savings for long distance trips

-Large crew (6+ people) needed for optimal operation

-Medical bay, Fire range, Quarters, + Captains & EXO's quarters all available

-Jeffrey tubes spanning the ship accessing the harder to reach zones of the ship.

-Composite Armour design (Mixed hard & light armor) for maximum weight efficiency

-Turns easily with nearly 2,500 Gyroscopes scattered through the ship

-Elegant and beautiful original concept design

9 Comments
HawkeyePC  [author] 14 Jun, 2014 @ 9:01pm 
Thanks for your imput and yes the ship is large but it was also developed with the space to include new features as they roll along. As for the ramming feature all Dstc Capital ships (frigates, Battleships & carriers) all have this sun Tsu era ability. its ment as an absolute last measure to disable another capital ship or destroy it. an ancient concept but one that can devastate an enemy if it hits.

stay tuned people, the next release will be something special, we are also developing a new series of fighters and bombers to accompany our carrier classes. they will be released soon.
Jon01 14 Jun, 2014 @ 8:58am 
Very good design overall I had not exactly thought of RAMMING ships with a carrier, I would have thought you would have made it for multi-role operations in case you did not have support ships or enough people to perform support roles. Anyway very good ship design process but just a little large.
HawkeyePC  [author] 1 Jun, 2014 @ 12:59pm 
Like it was intended to be used. as an air craft carrier. me & my team would get into skirmishes with other teams, using fighter warfare. (cue the 6+people operation requirement)

Note the design of the hull though. the forked hull is not for looks. if things get really messy that ship can tear another vessle in half by ramming it and using the gravity drive to continue shearing into the hull. Used it once. had to rebuild the whole front but it won us the fight.

Ultimatly though Hammond this ship is ment to be a command center and spacecraft carrier. Ment to be escorted by fighters or frigates. direct confrontations are not advised
Jon01 1 Jun, 2014 @ 9:44am 
Umm..... exactly how on earth did you use this thing in combat?
Wissing 29 May, 2014 @ 12:43pm 
Looks like someone listened to advice ;) Now i would very much like to hear some critique or advice from you on my newest project :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=264736407

hope you will help me :)
HawkeyePC  [author] 29 May, 2014 @ 12:32pm 
New Update:
-Cleaned up some of the chaotic colouring in the command decks
-Made another runthrough on the ship to clean up more of the dents and minor damage from her service
-Removed more gyroscopes to reduce the GPU load and lower the ships weight
HawkeyePC  [author] 29 May, 2014 @ 11:38am 
Thank you for the input. Glad you like the design. Ill definitly consider making some adjustments for public use. In terms of The ships colouring. Yeah its a mess inside.the colours all served its purpose when it was commissioned in the fleet but ill take some time to clean it all up later and push a fresh one.
Wissing 29 May, 2014 @ 6:01am 
else you got a really impressive design which i really admire ;)
Wissing 29 May, 2014 @ 6:00am 
I really love your ship and im am 100% sure it will get to the frontpage in a matter of days. There is just some things that bugs me. The color variation is crazy and it looks a bit chaotic. secondly 2500. gyroscopes isn't necessary, as the ships turning ability does not grow exponentially with the gyroscopes. i am almost certain that 1000 or less would be enough ;)