Barotrauma

Barotrauma

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[sort of working] Ek A nerfs
   
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1.401 MB
6 Nov, 2021 @ 9:23am
20 Feb, 2023 @ 12:07pm
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[sort of working] Ek A nerfs

In 1 collection by TheSpoonyCroy
Fish tank
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Description
EK armory bring your "balanced" campaign down due to some of the ridiculously cheap/powerful gear. Well lets kneecap that ♥♥♥♥♥ since the variety it provides is great but without custom creatures you will just stomp on whatever you fight.


Like really
29 Comments
Aleksander Drako 20 Aug, 2023 @ 2:21am 
Ahh! Understood! Thank you for replying. Too be honest I mostly heard about EK mods being busted so I decided to check for any mods to adjust it.
Thanks for all the info!

A whole year of playing together? That sounds both impressive and amazing!
Hope you all had fun for most of that time.
Stay amazing ♥
TheSpoonyCroy  [author] 19 Aug, 2023 @ 6:27pm 
With that said it does seem the EK mods for 1.x mod seems to nerf some of the things as well by default so this may be a relic of a time when EK stuff was way too overpowered. Heck even at the current moment I never got around to nerfing the ship stuff, which is truly busted and basically ruined the end of the campaign for me personally since it did minimize the big threats to just 1 or 3 shots with a ap railgun.
TheSpoonyCroy  [author] 19 Aug, 2023 @ 6:18pm 
@Aleksander Drako, I don't believe so because I hardcoded the workshop ids for the legacy versions (which at the time were the primary mods). I can try to make a new version that links to the EK mods for 1.x.x.x instead but I can't really guarantee it will work since my group finished our campaign and taking a massive break from Barotrauma since the campaign took nearly a consistent year of playing and the end was buggy af due to the modlist we used (which I'm partially responsible for)
Aleksander Drako 19 Aug, 2023 @ 3:38pm 
Hello! I just wanted to asked if it is compatible with "EK Mods for 1.x.x.x" after the semi-recent release?
AFoxButPurple 1 Dec, 2022 @ 9:26am 
Thank you mate
Boiling Man 24 Nov, 2022 @ 10:15pm 
its actually good that this mod is public you will be able to get tons of free data for bugfixes
TheSpoonyCroy  [author] 4 Nov, 2022 @ 11:07pm 
And fixed, I think. Let me know of any other issues
TheSpoonyCroy  [author] 4 Nov, 2022 @ 5:34pm 
@A_fox_but_purple

Checked this out and it seems clear this is actually an issue with all the guns. So I'll try to get this fixed up but may not be done until the end of the weekend
AFoxButPurple 4 Nov, 2022 @ 10:05am 
I would absoloutly love if you could update this mod, its a god sent and laser rifles won't shoot anymore after the 1st shot with it on
TheSpoonyCroy  [author] 6 Jun, 2022 @ 12:51am 
Scratch the last message about scratching the last message. The variants of guns with attachments weren't modified is still wrong but that can be fixed later but looks like the "cabinet bug" was just an issue with me using a legacy cabinet for looks in my test environment. So I guess you could use this mod. Like I don't think I'll do much more with it as a whole since modifying sub weapons got real weird with some of their calculations. Could fiddle with Melee weapons but not sure if they are that bad. Ranged weapons seemed to be in the worst state personally.