RimWorld

RimWorld

72 ratings
Vindicar
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Mod, 1.3, 1.4
File Size
Posted
Updated
516.120 KB
6 Nov, 2021 @ 11:18am
20 Nov, 2022 @ 11:20am
7 Change Notes ( view )

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Vindicar

Description


Now it's a 1.4 compatible, if you notice any error or bug, please let know.

Description

Warhammer 40K
This mod adds the Vindicare costume and also the weapon of these assassins - the Exitus rifle.




Compatibility
Now this mod is compatible with Combat Extended

I want to add a set of augmentations corresponding to the Vindicare assassin. And possibly other types of weapons such as pistols and phase blades.

Credits
- Textures and design: Kytheron
- xml Code and CE customization: Daniel

My Discord
https://discord.gg/FuDArwepgG (RimKost)
Popular Discussions View All (1)
1
6 Nov, 2021 @ 12:56pm
Known issues
Kytheron
20 Comments
Hendann 20 Nov, 2024 @ 9:47pm 
1.5 plzzzzzzzzz
Aristel 30 May, 2024 @ 3:41am 
1.5 ?
1Z Rison 29 Jul, 2023 @ 3:12pm 
Updating the mod to 1.4 introduced an error to the 1.3 Version, because both refer to the same file.
The <ToxicEnvironmentResistance> line in the helmet def adds the expected stat if one is running Rimworld 1.4, but running 1.3 causes the helmet to glitch as "ToxicEnvironmentResistance" does not exist in 1.3.
-> viewing the helmet description or using it spits out an error as it tries to display a stat that isn't there and the stats break.

Other modders usually work around this by making a file/folder for 1.3 (without the ToxicEnvironmentResistance line) and another for 1.4 folder, using the LoadFolders.xml logic that you already use for the CE patch.

I don't know if fixing this for the 1.3 Version is worth the effort to you and I don't demand that you do. I just encountered and identified an error and saw it as my duty to report it.
Tanaka Khan 12 Oct, 2022 @ 4:41pm 
@Kytheron It's there now, thanks for the work on it mate!!
Kytheron  [author] 12 Oct, 2022 @ 9:22am 
I hope I fixed it, just in case, re-subscribe to the mod, it should work
Kytheron  [author] 12 Oct, 2022 @ 6:41am 
Yes, there should appear a separate technology for armor and rifle, and all this is crafted on an advanced workbench
Tanaka Khan 12 Oct, 2022 @ 6:09am 
Should it just be craftable or is research required?
Kytheron  [author] 12 Oct, 2022 @ 5:41am 
Strange, on my client 1.4 worked adequately. Then I'll roll back the mod to 1.3 until it can't be fixed
Tanaka Khan 12 Oct, 2022 @ 3:22am 
1.4
Kytheron  [author] 12 Oct, 2022 @ 1:40am 
Did you run the mod on version 1.3 or already 1.4?