Barotrauma

Barotrauma

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Bebop Mk. I
   
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7 Nov, 2021 @ 4:26pm
21 Mar, 2022 @ 6:20am
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Bebop Mk. I

In 1 collection by Mild Bobby Sauce
Campaign Mods
14 items
Description
In 2071 in the universe... The bounty hunters, who are gathering in the spaceship "BEBOP", will play freely without fear of risky things. They must create new dreams and films by breaking traditional styles. The work, which becomes a new genre itself, will be called... COWBOY BEBOP.

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This is a ship designed for 4-8 people in varying roles. The basis of the ship is from the vanilla submarines (especially the Humpback), so it is not designed to be stupid powerful. With that, it also does not contain a lot of automated systems that other workshop creations use - I leave that to the discretion of engineers on Europa to implement.

The main Bebop is outfitted with 3 coilguns placed around the ship, and a railgun on the bow. The three coilguns share a supercapacitor, while the railgun has a separate one. The Red Tail has its own chaingun, though it does not have a wide range.

There are also two airlocks on the ship, one of which is shared with the Red Tail via the garage. This airlock can be used while the ship is not in the garage (as indicated by the light right outside of it - bright red means the Red Tail is docked, light off means it is not docked). The diving locker that spawns items is next to the bottom airlock.

The navigation room is wired up to a backup battery array, and a smoke detector/shutdown for the nuclear reactor. There is also a safe accessible by the captain's ID that has some mementos and trinkets for the chief.

The Red Tail is attached to the docking hatch in the navigation room, and it can act as another gun while docked. The hatch to enter/exit the Red Tail is manual (used by the two red levers on either side). Don't forget to bring a mask or suit if you go in the Red Tail though, as it does not have an oxygen generator.

These ships are not made to be 100% accurate to the show in terms of size, spacing, layout, items, etc.

Price: 8000 Mks
Cargo Space: 12 crate slots
Dimensions: 47 x 16
5 Comments
Deadflag 18 Jun, 2022 @ 5:16pm 
This is an awesome ship and really invigorates one to be a dope ass captain. I've used the Red Tail as a jump-off for my own Swordfish Mk. II ship.
Nothing Clever 13 Jun, 2022 @ 8:56am 
I'm making my own bebop do you mind if i borrow your design of the red tail?
Internetsation 11 Dec, 2021 @ 11:00am 
This is a far better bebop but making the docking area bigger could offer some improvement and it looks like that was the intention but not completed. bots also get stuck in the red tail that is missing its artillery but other than that this is one of the most fun ive had with a ship
Souveraux 17 Nov, 2021 @ 8:17pm 
why i cant select and find this ship in game?
Contagious Dr. Phil 15 Nov, 2021 @ 2:07pm 
I like this ship! some of the components seem to break pretty quick, maybe a wiring issue? Regardless its a fun ship, im gonna try it out in a campaign soon :)