Wreckfest

Wreckfest

157 ratings
NFS HP/HS Map Pack
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File Size
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Updated
144.012 MB
10 Nov, 2021 @ 3:02pm
29 Apr, 2023 @ 3:18am
73 Change Notes ( view )

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NFS HP/HS Map Pack

Description
For the High Stakes Racetracks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2659561982

Things still to fix:
-(Empire City), (Rocky Pass): Decoration, filling of world holes that were previously hidden by render distance or restricted camera/lack of free cam. Entire downtown area (solely made to cover up the pan view of the main route) still lacking the roofs and texturing.
-Fixing up TR02B, which now actually only includes gameplay changes and the hillside and horizon to hide the city limits behind

-Actually create realistic routes on Caverns, right now it's just the outmost bounds no realistic driving for AI yet, in addition to prettying it up I need pictures of caves and a bit more patience.

Just ports and fixes where applicable, flying trees and sorts. Decoratives however, hiding non-realistic holes and such, are fair game. Not sure if retexturing includes into that it just felt right sometimes, sorry about that.

Excuse world holes and eventual bad AI pathing 90% of my playtime is restarting the map over and over again fixing the smallest of mistakes while trying to gloss over 24 car starting grid creating a mess in every turn. The AI routes are made to cut corners, mostly. Now that illegal shortcuts don't crash anymore I might want to add the max of alt routes on all tracks just out of spite.
*Realistic sizes speaking (Wreckfest car sizes are 1:1 and given road line sizes are always 3.7m) NFS4 maps would need to be scaled down 0.8 to realism and NFS3 maps would have to be scaled down 0.769 to NFS4 maps(0.6152 of realistic)
All NFS4 maps are sized as NFS4 maps, all NFS3 PS1 maps are now made to NFS4 scale

*Folder was MOVED that day (last picture) since the old harddrive broke and the Wreckfest directory had a read error on the new one, it's on an SSD now it was moved to it that day. The .bgo3 files (used for map conversion) are a total of 560mb that don't really count towards size as you can just delete them after creation of the .scne. Alot of unoptimized .blends and a couple of duplicate files but overall it's really that big.
96 Comments
M'aiq the Liar 4 hours ago 
M'aiq has noticed some of the checkpoints on Scorpio-7 Backwards are easily missed, causing this one to have to reset. M'aiq would like the checkpoints enlarged, as there is physically no way to cut corners on this track.

Also, M'aiq is curious if a fix is in sight for the Atlantica Backwards shortcut that also causes a missed checkpoint. This one is aware he had already made this issue known, but it has been a long time since then.

M'aiq wishes you well.
M'aiq the Liar 30 May @ 11:26pm 
M'aiq has been loving all your NFS conversions for some time now, and this one would like to see the tracks from "Need for Speed: Hot Pursuit 2" (2002). Namely, his favorite track from the PS2 version of the game, "Desert Heat". :lunar2020hearteyesrabbit: https://nfs.fandom.com/wiki/Desert_Heat
IcH|Hirsie 26 Jan @ 4:19am 
There is a missing checkpoint at Aquatica at the first Peer when you dirve forward.
On half way on the wooden path the checkpoint is only on the asphalt road.
further "great work I love these tracks"
Grizzly 2 Jan @ 1:33pm 
The tr02b reimagining is quite something.

Also, well, it's great! I love playing these maps on a different engine.
n1s0 15 Dec, 2023 @ 4:25pm 
Confirming Ivankonen's observations. We are trying to play it together but without success.
Ivankonen 15 Dec, 2023 @ 4:22pm 
For some reason on multiplay this mod fails, rejects other players stating that there is difference in mods. We tested it on different configurations, and the very track pack worked, this one not. Any ideas?
CyberDriver 29 Aug, 2023 @ 11:38pm 
I would love to have these in assetto corsa
CaptPatrick01 15 Aug, 2023 @ 8:56pm 
Oh wow I love that reimagining of Tr02b.
berttus 28 Jul, 2023 @ 2:19pm 
Man, this mod is absolutely INSANE! Kudos for you for being able to port these tracks and integrate it so well into Wreckfest.

Think you should do a NFS II pack as well. Would be cool.
Von Amadeus 13 Jun, 2023 @ 7:25am 
Hello, I was creating a collection with all the circuits better organized in the menus to make it easier to download and use them all at once without limitations. I wanted to inquire if I could use yours, with all the credits in the description, of course. Thanks.