Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Tomb of Almoc
   
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11 Nov, 2021 @ 4:16pm
15 Nov, 2021 @ 3:36pm
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Tomb of Almoc

Description
The Tomb of Almoc Steelgren is a test in FOMO (fear of missing out). Carpet cleaners be warned!

Stay close. Pay attention. Not all that glimmers is gold. Or don't take my advice... I'm not your boss. I didn't buy your copy of the game. Do a genocide run if you want to, weirdo.

Can you complete the dungeon with only one long rest? Or will you sleep after every paper cut like a milk drinker?


Finally! After several weeks of travel, the old Gnome prospector's journal proved to be accurate!

In the Eastern face of 'Greypeak Mountain', just beyond the Hill Giant's domain at 'Sacred rock'; a small cliff side footpath leads to a narrow cave entrance carved out naturally by the springtime waters of melting snow caps. Inside the cave, a small crevasse of thorny vines that ( to your suspicion) has already been cleared out by the works of crude machetes. At the end of the gap, steep stairs lead down into the mountain. "We finally found it!" sighs the entire party (in relief that they were not lead on a wild goose chase by some Gnomish prank).

Behold! The Fabled 'Tomb of Almoc Steelgren': Dwarven Lord of Clan Steelgren. 'The Bastion of the great Divide'. 'Friend of Giants and Mankind alike'.

In the 4th Era, his clan were master excavators of gold and silver. His house was great. His servants lived better than most kings. His concubines were many, and his riches were vast. By the 5th era, his kingdom all but vanished from the surface world like chaff in the wind. Rumors of his resting grounds have been but whispers. But today, you have found it! And today, you will become legends!

As fate would have it, a lucky hand of cards won that old scrapbook back in that Seedy Waterdavian Tavern. That old scrapbook pointed you here, but the desire for riches motivated you to find it. You pray that getting here was the hardest part, but you already know the adventure has just begun.
Popular Discussions View All (1)
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13 Nov, 2021 @ 1:37pm
PINNED: Story/Lore (Spoilers)
Saviorself7
5 Comments
Thaladar 26 Dec, 2023 @ 7:14am 
How long is this dungeon for a group of four 9th level characters? Could this be done as a one-shot in a single multiplayer session?
Clownfish 16 Nov, 2022 @ 3:44am 
Okay, thank you for the info Saviorself7 and for making this campaign! :winter2019happyyul:
Saviorself7  [author] 15 Nov, 2022 @ 10:45pm 
@clownfish I believe 7-9 if you want to kill everything. Otherwise, if you pay close attention to context clues, you can avoid nearly every encounter except 1.
Clownfish 15 Nov, 2022 @ 6:59am 
What level characters / party is this campaign designed for?
Saviorself7  [author] 15 Nov, 2021 @ 3:42pm 
11/15/21
- made combat more difficult per comments and suggestions on solasta discord.

- freed up pathing for larger creatures.

- added a "cult of the dragon" church gathering outside tomb of almoc entrance. Not a necessary fight. Requires backtracking. The church ceremony spawns if you go through the necromancer's laboratory loop.

- added activated lore to explain empty chests. added activated lore to explain "party teleport" pad.