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I won't stop anyone from making such a patch, I'll even add it to the load order discussion page once I've verified it works. :)
The only caveat is that versions should also be made to cover the other chest size submods, as those replace the same thing.
Thank you for figuring out!
This and other updated portrait mods have already been updated with the fix.
Did you ever get a response as to whether pop groups only using uniform, default portraits was intended or a bug? I've been wondering the same since I became aware of the behavior. IMO, it would be a weird decision if it were intended.
run.sh, unsurprisingly, runs the whole thing.
The build scripts are the ones that do a mass find/replace on the templates with lists of textures. This is where you would change clothing. Just add/remove/alter the textures listed in the blocks.
You could alter the templates too, but you do have to know what you're doing.
As of 4.0, many of the blocks in the clothing selector scripts are now unused, since the job checking trigger has been removed from the game.
Defaults are specified in generate_clothes.sh. They also include a comment block explaining how the codes for the textures are set up.
Where do I find the portrait dds files? My "gfx/models/portraits" directory doesn't have the folders for soft or plus. Perhaps this is something to do with the way mods are installed on Steam that I'm not understanding? The clothes appear ingame. I think I need to know the appropriate filenames to know what modifications to make to the scripts.
Would I run the "build_female_clothes_sb_master.sh" script or the main directory's "run.sh" script? I'm not sure what the next step would be either, but perhaps that would become more clear after running the script..
I'm mainly hoping to just choose different clothes as the defaults. Also, would it be within the script selector that I could delete outfits?
If the info is available somewhere else, I apologize. I would be appreciative of any help in this matter, though, if you are willing. Thanks!!