Horizon's Gate

Horizon's Gate

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Exemplar
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Tags: Class, Melee
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12 Nov, 2021 @ 3:54am
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Exemplar

Description
A class for advanced fighter types that is hard to kill and good at controlling the battlefield.

Requires: Warrior/Berserker/Gladiator/Guardian Xp 500

Stats:

PhysAtk +2, PhysDef/MagDef +1, Sword/Axe/Hammer/Spear/Flail +1

Actions:

Swat Aside - Push multiple targets (ala Ravager Smite) 1 square and reduce their move based on rank.

Rending Wave - A wide AoE line that deals damage and reduces PhysDef by 1 for some time. Has a 45 time unit cooldown.

Hilt Bash - Dash to a target and bash them with your weapon hilt, stunning them.

Action Surge - Immediately get another turn after this one. Does not use action in combat. MAKE SURE TO USE BEFORE OTHER ABILITIES. Has a 300 time unit cooldown.

Indomitable - Cure status on yourself, then gain Ward and Guard for a time based on rank.

Passives:

Undying - Restores one-tenth +1 of your total HP each turn.

Durable - Gain 10 Max hp.

Punishing Stance - Gain +3 PhysAtk at the cost of -2 PhysDef/MagDef and -10% PhysEva/MagEva.

Thanks to everyone on discord who helped (especially to Eldrian for making such a great game) and to Aethers for making the awesome class icon!
9 Comments
eharper256 21 Oct, 2023 @ 10:43am 
Lol, this was ages ago. You're welcome, though.
Deason Red  [author] 20 Oct, 2023 @ 6:01pm 
I edited the description of Undying, thank you eharper256 for a more concise description.
eharper256 11 Feb, 2023 @ 3:04pm 
Excellent core fighter class with a solid all-round kit. I used it on my Dyme (from Book of Thieves) in this playthrough with a Scourge (modded flail class) sub, and he ended up very solid with an Electric Flail.

However, I also admit that I didn't take Undying because of the wording confusing me. A better description would be "Restores one-tenth +1 of your total HP each turn" as it currently implies that it increases your maximum.
Some Black Dude 3 Sep, 2022 @ 5:37am 
For a recommendation, "Durable" should be a percentage Max HP increase instead of flat, that way, it scales at higher amounts of HP.
Gaist Heidegger 31 Jan, 2022 @ 8:59pm 
Oh, I see! That's a little confusing -- if you are ever inclined it might warrant adjusting the description to reflect that. Very solid ability then, though!
Deason Red  [author] 31 Jan, 2022 @ 8:32pm 
Oh no, it is supposed to heal 1+ 1/10 your max hp each turn in combat. If you have 40 hp for example it would heal 5 per turn. I may make more classes eventually, but to be honest I am still really new to using the code.
Gaist Heidegger 31 Jan, 2022 @ 1:25pm 
Unless I'm mistaking how that ability is supposed to work -- it reads like it recovers max HP lost from being downed in combat? But it definitely wasn't doing that for me, or anything else that I could tell.

That aside though, this has been one of my favorite workshop classes, I really dig it! I'd love to see if you end up making any more in the future.
Deason Red  [author] 30 Jan, 2022 @ 1:40pm 
@Gaist Thanks for the reply! I have not played in a short while but will get in game and see if I can figure this out, it worked the last time I used it
Gaist Heidegger 30 Jan, 2022 @ 12:34pm 
Really digging this class, though the Undying passive does not seem to be working correctly regrettably! Nothing happens each turn with it equipped.