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It looks like it *should* work with a run in progress. I started a new one with cheat sheet, gave myself gold is forever, then enabled Wormhole wallet with all the gold perks disabled. I still had the perks and the mod still worked. I haven't tested it with the altar but I'm sure it's fine, it's only programmed to remove those perks from the pool that spawns at altars without actually removing them from the game.
I will note, the gold pickup code only runs when gold is dropped, so existing nuggets that are already in your world won't be picked up upon load-in.
I've found that somewhere between 50 and 60% makes for a better balance, you'll end up with about as much money as vanilla and spend less time collecting it, which was my original intent with this mod.
Methodology: Enabled only wormhole wallet and cheatgui. Spawned 4 "haxx" wands, several copies of stronger levitation. Inside the mountain, held space and spawned 100 copies of chainsaw. Since cheatGUI doesn't add sideways momentum to spells when spawned, they line up pixel-perfectly. Picked up all 100 copies, shift+clicking each inventory-full into a wand as soon as they were picked up.
Results: Was not able to reproduce the bug, all 100 copies of the spell were retained.
If you are sure wormhole wallet was the cause, please use cheatgui to reproduce the issue. Record using the ingame feature or external software. Upload to youtube or steam community, then link here. Until then, I will treat this issue as resolved.