Stellaris

Stellaris

772 ratings
ESC NEXT: Overwrites: Component Progression
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
779.176 KB
13 Nov, 2021 @ 10:52am
11 Jul @ 2:32pm
50 Change Notes ( view )

Subscribe to download
ESC NEXT: Overwrites: Component Progression

Description
Extra Ship Components NEXT
Overwrites: Component Progression

This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees.

Other mod versions
> Stellaris 3.4: ESC NEXT: Overwrites: Component Progression (Stellaris 3.4)
> Stellaris 3.6: ESC NEXT: Overwrites: Component Progression (Stellaris 3.6)
> Stellaris 3.7: ESC NEXT: Overwrites: Component Progression (Stellaris 3.7)
> Stellaris 3.8: ESC NEXT: Overwrites: Component Progression (Stellaris 3.8)
> Stellaris 3.11: ESC NEXT: Overwrites: Component Progression (Stellaris 3.11)
> Stellaris 3.12: ESC NEXT: Overwrites: Component Progression (Stellaris 3.12)
> Stellaris 3.13: ESC NEXT: Overwrites: Component Progression (Stellaris 3.13)
> Stellaris 3.14: ESC NEXT: Overwrites: Component Progression (Stellaris 3.14)

WARNING: This mod modifies vanilla files and may not be compatible with other mods. List of modifier files:

/common/component_templates/00_strike_craft.txt
/common/component_templates/00_utilities.txt
/common/component_templates/00_utilities_afterburners.txt
/common/component_templates/00_utilities_aux.txt
/common/component_templates/00_utilities_drives.txt
/common/component_templates/00_utilities_reactors.txt
/common/component_templates/00_utilities_sensors.txt
/common/component_templates/00_utilities_shields.txt
/common/component_templates/00_utilities_thrusters.txt
/common/component_templates/00_weapons_critters_amoeba.txt
/common/component_templates/00_weapons_critters_cloud.txt
/common/component_templates/00_weapons_critters_mining_drones.txt
/common/component_templates/00_weapons_energy.txt
/common/component_templates/00_weapons_extra_large.txt
/common/component_templates/00_weapons_missiles.txt
/common/component_templates/00_weapons_pointdefence.txt
/common/component_templates/00_weapons_projectile.txt
/common/component_templates/00_biogenesis_weapons.txt
/common/mutations/mutations.txt

NSC files overwritten:
/common/component_templates/nsc_reactors.txt
/common/component_templates/nsc_thrusters.txt
217 Comments
InvIzIble 18 Jul @ 11:07am 
Can confirm, it's fixed)
NHunter  [author] 11 Jul @ 2:34pm 
@InvIzIble

Apparently. It seems that the game generates default designs before game-start event, therefor global_flags set by mods will not yet exist. I missed that one.

Should be fixed now.
InvIzIble 7 Jul @ 2:17am 
could this mod or the ESC be the reason for NSC starbase reactor(100k energy) being replaced with vanilla reactors for starbases?
Towboat421 6 Jul @ 8:28pm 
The enhanced zeropoint reactor seems to take priority even when it has less power than other available reactors....
Csulu 25 May @ 5:19am 
Thank you :steamhappy:
NHunter  [author] 21 May @ 10:30am 
MOD UPDATE:

- Update for the new version of the main mod
- Update NSC reactor overwrites to match their new outputs
NHunter  [author] 17 May @ 4:28pm 
oh, okay then
CreasedTails[FotR] 17 May @ 4:25pm 
That all not big issue, all works, need just "reset" design and replace modules, not big deal. And modded shipset, won't make any issue, it's just...don't know how it say, but after pressing clear project, and all modules in needed places. Don't worry, it's just like side effect after patch
NHunter  [author] 17 May @ 4:17pm 
I don't have such an issue with the "model" modset of ESC + overwrites + NSC (+ UI overhaul). I can inspect your error log to see if something messes with component slot there.

Also, you're using a modded shipset. Is the component shift issue still present if you launch the game without any? Just vanilla shipsets.