Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Battle Rounds
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Mission: Mission
Tags: Mod, Map
File Size
Posted
Updated
1.448 GB
15 Nov, 2021 @ 1:44am
1 Feb @ 12:00am
24 Change Notes ( view )

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Battle Rounds

Description
Battle Rounds
Mods Goal
The true purpose of this mod is to provide a base platform to build missions upon. It incorporates a bunch of unique features archived through a combination of creative scripting, edited game files, props and resources.

Mission File
The mission File itself is a template that is easy to place on any map. With little to no scripting needed. With minimal set up allowing map makers to explore their creation while playing an engaging and challenging mission concept.

Mission Concept:
Playing as either Germans or USSR. With a wide variety of units and vehicle available to both player and enemy AI.

The objective is to basically to capture flag points and hold them for a set duration. The challenge is that the Enemy AI is trying to do the same thing.

The Rules...
Both player and enemy begin off the map. Player has limited resources. Enemy has a defined number of units to call in.
Each time the player captures a flag more units & resources become available. The enemy also gets a boost to it's unit tally.
Players available reinforcement roster is determined by the current number of flags they hold. Enemy available unit roster steps up each time the player captures a flag. It does not go back down, unlike the players does if they loose possession of a flag.

Win / Lose...
When either the Player or Enemy possess all flags a count down will be displayed. If it gets to 0, that team wins.

Strategy...
Use your wits to prevent the enemy from possessing all flags.
Take your time and deplete the enemy numbers taking one flag at a time.
Or ?
Rush in taking multiple flags at once and try your luck at the chaos that will be unleashed.

Current Status:
Alpha test stage. May need some tweaking and balancing.
Currently placed on 3 1x1 multiplayer maps.
4 German missions and 4 Russian missions. Total of 8.

Existing Features:
Auto Medics
Auto Repair
Placeable Sandbags & More
Usable Dynamite Fuse
Interactive Flags
Compatible with my 1st person mod... https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2532166204

The videos above are designed to highlight the features of this mod.

Maps
All current maps are vanilla 1x1 PvP maps
All credit to "Barbed Wire" devs for the maps.

Props
Credit to DMS for some props.
As some have been ported from "Call To Arms" and "AS2"


71 Comments
Tjdagger  [author] 1 Feb @ 1:18pm 
Hey HOBOE,
Yep, still here. Life is a lot busier though. Not as much time to mod. And its a pain when you spend more time adjusting to game updates then you do, doing creative modding.
HOBOE 1 Feb @ 12:31am 
wtf?you live?
fizrastvor 18 Dec, 2024 @ 12:12am 
This mod will be work with CodeX mod?
Tjdagger  [author] 16 Dec, 2024 @ 3:43am 
Hi Jockey in Love,
I just updated it with my current working file.
Let me know if it presents any issues.
Cheers.
Barrett 16 Jun, 2024 @ 2:48am 
hello
could you make the auto medic and the auto repair in a single mod
or maybe only the auto rapair in a mod that we can use in other mods
for the repair session at the end of dynamic conquest
Tjdagger  [author] 22 May, 2024 @ 2:48am 
Recent update was causing a crash. I found the issue, it was changes to the "_vehicle" interaction set files. I've updated my files in the "Battle rounds" mod to work again.
Enjoy.
dgn 17 May, 2024 @ 8:04am 
Thanks for updating the mod.
Cheers.
Tjdagger  [author] 16 May, 2024 @ 12:17am 
G'day again,
@Not That Guy Pal

I love the ability to capture enemy units and use them too.
There are some bugs, there has been a lot of base game development since I released this one. The mission concept in this one was more about testing concepts and ideas.

At some point I'd like to bring across my "Brutal Combat" mission/game play concept.

"Brutal Combat" is currently only a mod for CTA.
Not That Guy Pal 15 May, 2024 @ 7:51pm 
This mod is fucking great. It is exactly what the game needed to carry on. I always thought the game needed a way for your men or the enemy to surrender in the event they were outnumbered or outgunned. Sure there are some bugs that need to be worked on but shit its more Pros than Cons at this point
Tjdagger  [author] 24 Apr, 2023 @ 5:51pm 
I Found some time, had a quick look. It was simply a new set file had been included in a recent update. I just had to update my copy of the entity.set file to reflect the change.

Try it now, it should work as expected.