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The only real issue I have was on a detour route halfway through the track, I got blinded by the bloom and had a hard time seeing the thread-the-needle moment with the pop-up walls on that section of the track. A minor complaint though.
Otherwise, the art is good, music selection was solid for this stage, traps were well placed, I liked the multiple routes throughout the stage, and keeping the wing enabled for this stage was very much appreciated in the last half of the stage.
Keep 'em comin!
There's a minor hiccup in one of the routes that you may want to fix. There is a EmpireRoadEnd002 (the 4th from bottom in the level objects list;The one above the saws near the teleport shortcut) that doesn't align to the EmpireSplineRoadStraight it's attached to. You may want to disconnect the track manipulator node and manually move it slightly down/closer so you don't clip through the road.
Thx! :D
Glad you enjoyed it