Total War: WARHAMMER II

Total War: WARHAMMER II

53 ratings
Instant Mount (Updated)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
441.333 KB
17 Nov, 2021 @ 11:32pm
19 Jul, 2022 @ 6:32pm
4 Change Notes ( view )

Subscribe to download
Instant Mount (Updated)

Description
Howdy, I updated the tables and script to the Instant Mount mod so that it can be used for newer factions and units. The original mod was created by Venris, Drunk Flamingo, Westonsammy, and honey bunny. Along with updating it, I also set it so that all mounts are unlocked automatically as opposed to leaving the last or only mount requiring a skill point. If anyone wants a version that is more like the original and requires a skill point for the last mount, tell me and I'll make a version for you.

Classic version with skill points needed for the last mounts for a lord/hero can be found here --- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2658265163

Original mod can be found here --- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2150971737

Again, all credit goes to Venris, Drunk Flamingo, Westonsammy, and honey bunny.
25 Comments
Shinobus 30 Dec, 2022 @ 6:03am 
Hello. Anyone know a mod that reduces the mount change time to "0" Instead of 1 turn?
RedWalrus  [author] 25 Dec, 2022 @ 6:07pm 
Sorry I'm not updating this mod anymore, and updating it for mixu's mod also would take a lot of time as well. I'm sorry. =/
Rejko 25 Dec, 2022 @ 3:17pm 
Hey thanks for this mod! I have a question tho. Is it possible for you to add Mixu lords mounts to this? I know you are probably no longer focusing on WH2 and moved on to WH3 but still wanted to ask.

Either way, have a nice holidays!
geoffcenta1 1 Dec, 2022 @ 4:05am 
It seems the Ithilmar chariot of High Elf Noble was not covered, only the Great Eagle.
visceraltwist 6 Nov, 2022 @ 1:04pm 
@RedWalrus I've been fooling around with this mod, making some edits for my personal use, but I ran into a problem when I tried editing the script and tables to give mounts at their original level instead of one lower as in the mod, but character_skill_level_to_effects_junctions is crashing the game on startup, which makes me think maybe there was a reason the level was lowered? Any idea? I can't figure it out.
Einherjar 27 Jul, 2022 @ 11:14am 
This is probably the best QoL improvement in Warhammer 3 and I'm glad it's in 2 now, until Immortal Empire hits.
Gleen Cross 26 Jul, 2022 @ 9:28am 
The skink priest seems to be fixed, but... I found another two missing mounts, night goblin warboss from the Grom faction is not unlocking any mounts: https://i.imgur.com/oOqnLVV.jpg

And Nobles from the Avelorn faction are not unlocking specifically the chariots: https://i.imgur.com/z1S0xIW.jpg (I know "knight of khaine" is a cheese name, but I am not that creative lol)
RedWalrus  [author] 19 Jul, 2022 @ 6:33pm 
There, it SHOULD be fixed now. If you wanna tell me so, I'd appreciate it. lol
Gleen Cross 18 Jul, 2022 @ 3:45am 
I was about to mention the Skink Priests are not triggering their mounts. Hope I can reverse that by deactivating this mod on a existing save file
Sephiroth 14 Jul, 2022 @ 5:58pm 
Hi, I wanted to warn you that the AutoMounts.lua script doesn't have the code lines for Skink Priests; only the Tlaqua ones get their mounts, but not the other factions.