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tModLoader

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Secret Seed Feature Toggle
   
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
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108.619 KB
19 Nov, 2021 @ 11:43am
6 Jun, 2024 @ 1:36am
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Secret Seed Feature Toggle

Description
Have you ever wanted to have secret seed attributes in any world without having to actually type in the secret seed? Look no further than the Secret Seeds Feature Toggle Mod!

This mod allows you to toggle special properties from the secret seeds "for the worthy", "05162020" (otherwise known as "Drunk World"), "celebrationmk10" (otherwise known as the 10th Anniversary World), "The Constant" (otherwise known as the Don't Starve seed), "dont dig up" (otherwise known as the Remix seed), and "get fixed boi" (otherwise known as the Zenith seed).

How to Use:
Open the config of the mod and toggle whatever attributes you want for your world.

DISCLAIMER!
-This does not affect world generation like a seed would; it only applies features (which are given below) specific to the special seeds.
-This does not update a world's attributes after the world is generated. Make sure to set the toggles for the world you want first, then those toggles are finalized for that world.

If you are unaware of what attributes these special seeds can add to your world, they will be listed here:

"for the worthy":
- Shaking trees and breaking pots can cause lit bombs to drop
- increases enemy damage and defense dramatically (check wiki for more details)
- Bunnies are now Explosive Bunnies and all Demons are Voodoo Demons
- Blocks are 2x faster to mine
- Red's Potion gives random buffs with 30 min duration
- Boss AI and attributes are changed (check wiki for more details)

"05162020":
- Otherworldy music plays instead of default (this seed also unlocks the music option from the party girl which toggles between both default and Otherworldy music)
- The main world evil switches every dawn which changes items that NPCs sell, biome mimic spawning, and drops from the EoC
- In the menu, the world icon shows both world evils
- All hardmode ores generate along with their counterparts
- Larger enemies are larger, and smaller enemies are smaller (check wiki for more details)

"celebrationmk10":
- The Golden Slime and the Jungle Mimic is now able to spawn
- Most fairies will now spawn as pink fairies
- Mana and health pickups can now appear as their seasonal variants
- All (except the Super Star Shooter's) star projectiles are pink
- Blood Moons are more likely to happen (from 1/9 to 1/6 per night)
- The Rod of Discord's drop chance was increased from 1/500 to 1/100
- Spawnrate for butterflies and fireflies was increased
- The chance for developer sets and for starry nights was doubled
- Special shaped and normal clouds were made to appear more frequently
- The Princess and Steampunker NPCs will always be able to move in
- Most bosses (not all) were made adorably small
- Princess sells more items
- The Wizard Hat now gives an extra minion slot

"The Constant":
- Don't Starve Inspired Shaders and Lighting
- Stay in the Light! Total Darkness is Hazardous to your Health!
- Feed your Hunger with Tasty Food... or Face the Consequences!
- Higher Drop Rates for Don't Starve Inspired Items

"dont dig up":
- With the exception of Lava Slimes, which do not drop lava on death, regular Underworld enemies are replaced by surface enemies as long as the player remains towards the middle of the Underworld. Beyond it, the Underworld is as normal.
- Mimics now spawn in pre-Hardmode, but drop pre-Hardmode chest loot. Mimics drop their standard loot in Hardmode.
- Hardmode ore generation is inverted, with low-tier ores appearing close to the Underworld and higher-tier ores becoming increasingly common closer to the surface.
- The world layers are inverted for fish dependent on layers. For example, a Dirtfish can be caught in what would otherwise be caverns despite it being a surface/underground fish.
- A number of weapons, such as the Ice Bow, Keybrand, Magic Dagger, and Unholy Trident can be found at a different point of progression than usual, and have their stats and rarity rebalanced to match. The Aqua Scepter for example is dropped by Duke Fishron, deals 108 base damage, and has Yellow rarity. The Bubble Gun meanwhile is found in Dungeon chests, deals 6 damage, and has Light Green rarity.
- Fallen Stars can be found by breaking pots, and do not disappear during the day unless on the Surface. They are also sometimes carried by slimes.
- The Dryad does not sell Purification Powder, and the Steampunker sells neither the Clentaminator nor any Solutions.
- The Surface has a much higher spawn rate than normal.
- Normal Grass now grows and spreads on dirt blocks in underground and cavern layers, and surface plants like trees, Sunflowers, and Daybloom can grow and be placed on it.
- Underground Corruption and Crimson enemies such as Clingers and Ichor Stickers can spawn on the surface come Hardmode.
- The Underground Snow, Underground Jungle, and Underground Desert behave like their surface equivalents close to the Underworld, with the surface music playing, surface plants growing, surface events happening, and surface enemies spawning. Underground Jungle enemies also spawn in every layer as well, however.
- Crystal shards can grow on various hallowed blocks, such as pearlsand on the surface.
- Hallowed Grass can't overtake the grasses of Evil Biomes, and will instead be taken over by them.
- There is no sun and therefore no natural light on the Surface, and the skybox is a star field with shooting stars. The Surface remains pitch-black even when the moon is overhead.
- Fallen Stars always fall, but disappear on impact. When a star falls, it can collide with the player, dealing lethal damage in the process.
- Day and night-specific enemies, such as Surface slimes, Zombies, and Demon Eyes, spawn at all times of day.
- Enemies that normally can only spawn in the outer thirds of the world, such as King Slime and Goblin Scout, can spawn anywhere.
- Crossing above the top border of the world now results in the player's death, resulting in unique death messages.
- Surface trees do not generate with leaves.
- Surface enemies will spawn in the center of the Underworld during a Blood Moon, and Eerie will play over the Underworld music.
- Surface weather events like Rain and Blizzards can occur underground. Invasions also occur underground.
- Enemies that are normally exclusive to the Underground Crimson and Underground Corruption, such as Ichor Stickers and Clingers, will instead spawn on the Surface in Hardmode, and Souls of Night will also appear from enemies killed on the surface.
- NPC happiness is disabled, and NPCs with shops will always sell pylons so long as there is at least one other NPC nearby.
- The Solar Eclipse event is instead announced with the message "The horrors have arrived!"

"get fixed boi":
- This has all the features listen above along with a few exclusives to this toggle.
- Heart and Star pickups are randomly replaced with their counterparts from the Christmas and Halloween events. However, they will always be their seasonal variant during their respective events.
- Crispy Honey Blocks behave similarly to Hellstone, causing the Burning debuff on contact and having a chance to release Lava when destroyed. This includes when placed by the player or when created by honey contacting lava.
- Instead of fighting the Mechanical Bosses one by one in Hardmode, a new Zenith-world-exclusive boss called Mechdusa must be fought instead, spawning after the Ocram's Razor has been used, showing the message "Mechdusa has awoken!"
- When defeated, Mechdusa guaranteed drops the Zenith-world-exclusive weapon called the Waffle's Iron.
- Though the Zenith world does use the hunger and darkness damage systems from The Constant, it does not use the shader.
Originally posted by tModLoader:
Developed By Math!EW!
34 Comments
Godslayer4000 29 Jun @ 11:07pm 
if by work you mean function normally then yes it does.

if by work you mean it has support for calamities edits to secret seeds (such as GFB) then I dont fully know as im not the creator and I dont play this but I am 99.99% sure thats a hard no.
True Night's Edge 29 Jun @ 5:59pm 
Does it work with Calamity mod?
SvveetMavis 23 Mar @ 5:31pm 
it would be cool if each feature was individually configurable for each seed
♡SoulHunter♡ 25 Feb @ 5:50am 
Is it possible to improve the mod's config so that you can select specific features of a particular secret seed? :isaac:
ARGONIZERSPACEHUNTER 6 Jan @ 7:33am 
i meant that mechanic from the constant seed where if you stay in the dark for a bit you die, not sure if the radio thing does that anyways or not though thx -mystical sorcerer (i changed my steam name)
tatzelwurmz 12 Aug, 2024 @ 9:37am 
@Mystical sorcerer the sepia filter can be enabled in any world by the vanity item "radio thing", you can get it from deerclops
ARGONIZERSPACEHUNTER 17 Jun, 2024 @ 7:25am 
i also thought it was for indivisual features, would love if there was a mod that did either that or just added the light mechanic from the constant seed
evanharrey 11 Jun, 2024 @ 11:34pm 
i was hopping to use this to toggle off the underworld generation in drunk seeds :c the massive lava ocean in middle of the world and the actual structures at the sides, that's the worst feature of that seed.
Lilyy 11 Jun, 2024 @ 4:29am 
oh I thought this was for individual features not the entire seed
Abdulaziz al-mutairi 21 Dec, 2023 @ 10:57pm 
doesnt work on the latest version of tmodloader