Serious Sam 3: BFE

Serious Sam 3: BFE

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Enemy Multiplier
   
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1 Jun, 2014 @ 3:54am
19 Jun, 2014 @ 3:34am
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Enemy Multiplier

Description
This mod multiplies the number of enemies spawned. Kind of self-explanatory. This works in any gamemode where there are enemies.


By default, the multiplier will be set at x2, but you are able to set it higher with this console command:

globals.EnemyMultiplier(Multiplier)

Simply replace the "Multiplier" in the brackets with the multiplier you want. The maximum multiplier is 10, and non-whole numbers will be rounded upwards. So for instance, if you wanted to set the multiplier to x10, you'd put in:

globals.EnemyMultiplier(10)

If you want to disable the multiplier, set the multiplier to x1. The multiplier can also be modified mid-level.


As well, I've included an additional mode that decreases the multiplier slightly for larger enemies. For instance, if you set the multiplier to x10, you'd still encounter 10 times the Gnaars/Kleers/etc, but larger enemies like Arachnoid Generals and Scrapjacks would be something like x4. You can enable this mode alongside your multiplier:

globals.EnemyMultiplier(Multiplier,ReduceLargeEnemies)

For "ReduceLargeEnemies", you'd enter 1 to enable it, and 0 to disable it. Not including "ReduceLargeEnemies" in the command (or entering an invalid value for it) will retain the current setting.


Notes:
-If you plan on using a high multiplier, I'd suggest enabling "Infinite Ammo" in the custom difficulty settings
-The enemies spawned by the script won't abide by the pathing set for character they originated from, nor will they advance the level scripting (for fight scenes and the like)
-Due to how the script is set up, only enemies defined in the script will be multiplied. Defined enemies include enemies from the vanilla game, and a large number of enemies from the Ultimate Resource Pack. Any custom enemies beyond those will not be multiplied
-Only Spiders that spawn on the ground will be multiplied; I have no way of emulating the ones on the walls and ceilings
-Technopolips, Witch-Brides, and boss-only enemies will not be multiplied
-There are known console errors that occur when a lot of enemies are spawned at once at a high multiplier. I'm currently unsure whether or not these errors actually affect enemy multiplication, since they don't seem to interfere with the script's operation


Changelog:
V1.1
-Added support for more custom enemy types
-The Ultimate Resource Pack's "Arachnoid Terminator" will no longer be multiplied

V1.0 Initial Release
68 Comments
AndrooID 12 Jul, 2023 @ 3:11pm 
yes please. fusion would be awesome
OreosJermapukedonhismother'sbed 14 Jan, 2023 @ 1:23pm 
you are real chad but could you bring this mod to fusion? ı would literally give my left ball for it
SkullByte 1 Jun, 2022 @ 6:42am 
Fusion port when 👀
WenKlase 28 May, 2022 @ 10:07am 
This is a very wonderful mod for SS3, but please port this mod for Fusion, this is one of those mods that are missing today
The SeVerRe 22 Mar, 2022 @ 7:44am 
вы абечали 5 а у мня 2 врага
VanDaMus 26 Aug, 2021 @ 11:06pm 
add in fusion pls
Nasty B 10 Sep, 2019 @ 8:20pm 
Is there anything similar to this for fusion?
SmokeDragon 14 Apr, 2019 @ 6:41am 
fussion
Crawling Chaos 6 Apr, 2019 @ 10:23pm 
It would be so awesome if it was ported to Fuison, maybe even with support of TFE and TSE.
COCKPIT 21 Mar, 2019 @ 5:00am 
+1 fusion pls